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Old 03-30-2005, 09:06 PM   #1
Daniel Weissenberger
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New Review Posted: The Getaway: Black Monday

I give The Getaway: Black Monday, a 'Butcher's', and aren't very impressed with what I see:

"Well, the gameplay still sucks.

2003's The Getaway was an attempt to raise videogames to the level of interactive film. One of the main ways they attempted to do this was by removing all obvious signs of "gameness"—no health bars, no ammo counters, no maps. Players were (in theory), left with a seamless playable movie. While this was an admirable idea, the game was crippled by an amazingly bad control scheme, and a poorly written story, making the would-be interactive film a chore to play and a bore to watch."

I go on to discuss all the things wrong with the sequel to that title here.
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Old 03-31-2005, 05:26 PM   #2
Snack Eater
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Re: New Review Posted: The Getaway: Black Monday

I actually like the game. While the control system is worse, watching the plot unfold is pretty entertaining. Plus I dig the writing. "This is supposed to be like clockwork, not Clockwork bloody Orange." I probably (sorta) like the game because the original was only rather frustrating to me and I still enjoyed the hell out of it. However, the way it seagues into the second storyline is really sloppy, and it pains me to know that that never gets resolved efficiently. The characters are pretty cliche, but strong, and while the story doesn't have as much motivation behind it, it certainly is better than "They took my kid and killed my wife." Plus, it makes me happy to know that there's a porn studio level with tits. That sounds fun. There's always a reason for tits.
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Old 04-04-2005, 07:40 AM   #3
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Re: New Review Posted: The Getaway: Black Monday

Quote:
Originally Posted by Solidsnack
I actually like the game. While the control system is worse.
I stopped reading right there lol The controls are worse?? The original had terrible controls and i threw the game out literally. Cant imagine what this would play like in that case...
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