I give The Getaway: Black Monday, a 'Butcher's', and aren't very impressed with what I see:
"Well, the gameplay still sucks.
2003's The Getaway was an attempt to raise videogames to the level of interactive film. One of the main ways they attempted to do this was by removing all obvious signs of "gameness"—no health bars, no ammo counters, no maps. Players were (in theory), left with a seamless playable movie. While this was an admirable idea, the game was crippled by an amazingly bad control scheme, and a poorly written story, making the would-be interactive film a chore to play and a bore to watch."
I go on to discuss all the things wrong with the sequel to that title
here.