It's nearly February tenth, and this year I've decided to celebrate my birthday the traditional Canadian way, by reviewing King of Fighters: Maximum Impact:
"King of Fighters: Maximum Impact seems to have come from a bizarre parallel dimension; a parallel world where there was never a Virtua Fighter, or a Tekken, or a Dead or Alive, or even a Battle Arena Toshinden (the now-forgotten game that first made "changing the axis" into a workable 3D fighting game mechanic). KOF:MI doesn't just feel like first game in a new series; it feels like the first game in a new genre. Unfortunately, though that genre has actually existed for more than a decade now, SNK just seems to be completely unaware of it."
Scintillating stuff, right? Bet you can't wait to get a look at the
rest of the review.