Brad Gallaway reviews Dragon Quest Heroes: Rocket Slime, and finds it to be a refreshing example of old-school gamology:
"As a critic, I’m frequently faced with a dilemma—when is it all right to view something as a product, and when should something be critiqued as an experience? How should I rate something that aims only to be a finely polished romp without any intention of pushing boundaries or exploring new territory? Although my true love of videogames comes from projects which are different, unusual, or experimental, I also have my pragmatic side."
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