I review Commandos Strike Force, and find it challenges everything I know about videogame reviewing:
"One of the first things I learned about reviewing videogames was the importance of always reviewing the game I played, rather than the game I would have liked to have played. Every now and then, this is harder to do than it sounds. Sometimes a game is very close to being good, close enough that it almost seems like a tragedy that the developers didn't go the extra mile to make the game just a little bit better—in those cases it becomes nearly impossible to judge the game on its own terms, and instead, I find myself compelled to fixate on the huge mistake, and let it color my overall opinion of the game. Commandos: Strike Force, is one of those games."
What is that flaw? Find out
here.