Brad then reviews Wik: Fable of Souls, and offers two ways of looking at the same subject:
"Author's note: Before writing this review, I was undecided between a piece that connected to the current state of the industry or dashing out a fun quickie. I couldn't decide, so here's both. Smarties, start at part 1. People who want to get to the point, skip to part 2.
1. With the next generation now a reality, smaller developers and publishers have been voicing concern about being priced out of the business by the rising costs of game production. When a home machine is capable of rendering ultra-detailed textures and has enough horsepower to fill a beach with individual grains of sand, it's going to take a lot of time and effort to satisfy consumers who expect to see this potential used. Publishers also take risks when they put up funding to back expensive games, so it's not exactly in their best interest to support unusual ideas or untried concepts. Obviously, one result is that originality seems to be waning while known quantities are waxing."
And if 1 has whetted your appetite to read 2, please click
here.