I review Mark Ecko's Getting Up: Contents Under Pressure, and resolve to never type a title that long again:
"Getting Up opens with the most disingenuous disclaimer in the history of legal doublespeak; It claims that while the game presents graffiti in a context where "street artists" are heroic anti-establishment figures, it in no way condones acts of vandalism against public or private property.
This disclaimer is, of course, utter and complete crap. The game is massively, completely, unambiguously pro-graffiti. It features the art of real graffitists, incredibly complimentary text explaining their importance, and some of these graffitists actually make appearances in the game as themselves so they can teach the main character tricks of the trade. If this game has one goal, it's to celebrate, promote, and even encourage real-life graffiti. Even when it doesn't succeed as a game, it always makes the graffiti look good."
Then, shockingly, the review continues
here.