Then Brad offers his thoughts on Exit as an encore:
"Without a doubt, the next generation of hardware should be pretty fantastic from a technical standpoint—and by extension, the games should be too. These superpowered machines are more potent than ever, and it's pretty clear that the stakes are being raised for developers who want to compete; the market is being driven towards an endless cycle of must-be-a-blockbuster. However, what about indie developers and people with new ideas, or those working on a shoestring? In the coming days of mega-content and greater emphasis on details, online modes and maxing out all the bells and whistles, is there any room in the marketplace left for small studios and niche titles? There just might be on portables."
What does that have to do with SPP? Find out
here.