Mike Doolittle reivews Pariah, whose title seems oddly brief this week:
"Pariah sure sounded promising—realistic physics using the Havoc 3 engine (think Half-Life 2), great graphics using the latest Unreal Engine, indoor and outdoor environments, upgradeable weapons, vehicles, advanced artificial intelligence, a plot written by "Hollywood script writers" and a deep map editor mode. Since it was created by the same developers who created the venerable Unreal Tournament series, Pariah showed a lot of promise. But it ultimately proves that what sounds good on paper doesn't always pan out in the execution."
And why is that? He discusses it
here.