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Old 01-26-2006, 03:45 AM   #1
Daniel Weissenberger
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New Review Posted: Pariah

Mike Doolittle reivews Pariah, whose title seems oddly brief this week:

"Pariah sure sounded promising—realistic physics using the Havoc 3 engine (think Half-Life 2), great graphics using the latest Unreal Engine, indoor and outdoor environments, upgradeable weapons, vehicles, advanced artificial intelligence, a plot written by "Hollywood script writers" and a deep map editor mode. Since it was created by the same developers who created the venerable Unreal Tournament series, Pariah showed a lot of promise. But it ultimately proves that what sounds good on paper doesn't always pan out in the execution."

And why is that? He discusses it here.
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Old 01-26-2006, 12:31 PM   #2
EnduroGamer
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Re: New Review Posted: Pariah

I agree with everything Mike said (including the score), except the following.

Quote:
The big calling card of Pariah is its weapons upgrade system, which works well. There are a number of basic weapons, each of which can be upgraded up to three times. Some of the upgrades seem very useful, and others' functionality is a bit more nebulous. The basic assault rifle is by far the most effective weapon in the game, and once it's fully upgraded there's little need to use anything else save for the few instances when assault rifle ammo is hard to come by. However, many of the guns are fun to use just because of their far-out designs and the big kick that they provide.
Dude.... the Remote Detonation Grenade Launcher is definitely the money weapon in that game. It made the game so easy and can be used in almost any situation if you aim carefully.

But anyway, yes, Pariah, is a totally competent game that is fun to play, but nothing to get you excited about.
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