Podcast Suggestion- Who are games FOR?
1) If the people who buy the bulk of games are in their mid-30's, why are studios still designing and marketing based on a teenage audience?
2) are they trying to reach women?
3) Don't the continuing popularity of puzzles and retro side-scrolling games prove that the marketing assumptions about what gamers want from AAA titles are incorrect?
4) Is there any evidence photorealism has increased the 'maturity of games'? Or has it done the opposite?
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