Imagine people like Tim Schaefer and Ron Gilbert would be fed up with being laughed at by publishers because they want to pitch an old-school adventure game. Imagine they would try to get the funding by alternative means, like the website kickstarter
. Now imagine they would ask for a total of $400.000 to make this old-school adventure game, which is not much by modern day standards, and would get almost double that amount
after a day. As I type this the counter is at $753,646 and I'm sure by the time you read this it's higher. Still 33 days to go.
Needless to say, I myself threw money at Tim Schaefer given this opportunity.
But this raises a couple of questions:
* are publishers ouf of touch with what consumers want, when industry veterans like Schaefer and Gilbert can't just make an adventure game even though there seems to be a market for it?
* aren't we all supposed to be pirate-scum? How come more than $700.000 come together that quick when big-name publishers keep telling us that everyone's a thief?
* what about all that DRM, online-passes and whatnot, that publishers force-feed us with because apparently no one would pay for games? (don't get me started about the rumors regarding used-game-lock for the next generation xbox)
The money is apparently out there and people are even willing to pay upfront. To me this is a clear indication that the big publishers don't understand the modern gamer.
p.s. in the time it took me to write this posting, another $8000 went towards Double Fine.