Chi Kong Lui talks with Kudo Tsunoda, the wild man behind Fight Night 2004 and the just released Fight Night Round 2.
"The main thing that frustrated me about every boxing game made before Fight Night was that it really had nothing to do with the sport of boxing. Gameplay in other boxing games was centered around the mindless button mashing that resulted from the rudimentary button punch controls. With Fight Night, we definitely wanted to deliver a game that was true to the sport of boxing."
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