Forest of Giants
The Last Giant (3)
Old Dragonslayer (2)
No Man's Wharf
Flexible Guardian (1)
Ruin Sentinels (3)
Skeleton Lords (4)
Now I'm in front of a ghostly chariot on fire and figured out what I'm supposed to do in my first two attempts. I'm getting a bit too tired now to have a proper go at it now, but the chariot will fall... soon...
@Stats we seem to pretty similar in terms of stats then, I also went for a Dex/Str combo for now since I like this "quality build" since the Demon's Souls days.
Found a magic mace. Upgraded to +3, just what I need for all those pesky little skeletons and their necromancers. Not quite as good for backstabbing some of those weird cultists running around, hence my longsword +4 is in slot two. Since my longsword broke in my first attempt at the ruin sentinels mid-fight (and trying to get another weapon in the inventory resulted in failure), I always have 2 weapons ready at all times
I also found out today that you open illusory walls by tapping X, instead of attacking. NOOOOOO! Why did they change that?