I had a brief look at it and it looks rather complicated. Not complex, complicated. I think if you chew yourself into that, you might as well chew yourself into the REDkit
, with the benefit of getting something that looks like the Witcher 2
. I start understanding why the campaign is so linear, since it seems to be rather tricky to create an adventure with a real sense of persistence. That said, I'll still try to make at least one short run and already have a collaborator on that topic. We'll write a treatment for the overall plot and npc and then see how we can squeeze that into the editor.