Re: Rate This Review: Metro: Last Light
Thanks for the feedback. I didn't say much about the underground sequences because I didn't find them as interesting. They were like playing a glitchy, non-magical version of Dishonored (lotta first person sneaking and stabbing). Still, I take your point about it creating an imbalance in the review. I'll think about ways I can re-jigger it to better reflect the gameplay balance. I'd say the game is about 55% underground, 45% above, but that may be colored by my preference for running around on the surface.