Originally Posted by Vince
If you are referring to the Samaritan demo :
That is called UE 3.5 by Mark Rein. And you know you can't compare PCs to consoles. Consoles are dedicated little machines that required little overhead for the OS and bloatware, while PCs need to handle quite a bit at the same time.
Another thing to keep in mind is Epic may scale down available features depending on the capability of the box running it.
My Quad-Core PC barely uses 1% of its resources, before I even start a game. Unless your burning DVDs (I wouldn't recommend it while you're gaming) or doing some major tasks in the background, there is no bloat to worry about with a semi-modern PC, even if you only have 4 gigs of RAM.
UE3 is being designed around support for DX11, which the current consoles cannot do.
Originally Posted by ign
Epic announced a host of new features in their Unreal Engine 3 development platform today at this year's GDC, the biggest of which is support for DirectX 11 and its assorted tools. The problem is, for most people, these kind of announcements might as well be in Sanskrit -- they're full of tech jargon that goes right by the average gamer.
Originally Posted by techradar
According to IBM, Nintendo's Wii U is powered by a custom 45nm multi-core Power processor with embedded DRAM. But anonymous sources have told Games Industry Biz that the Wii U hasn't got the power to match even the current crop of consoles, never mind the PS4 or Xbox 720.
"No, it's not up to the same level as the PS3 or the 360," explained one dev. "The graphics are just not as powerful."
Another said: "It doesn't produce graphics as well as the PS3 or the 360.
"There aren't as many shaders, it's not as capable. Sure, some things are better, mostly as a result of it being a more modern design. But overall the Wii U just can't quite keep up."
So any Ninty fans hoping for a next-gen beast of a gaming machine are likely to be disappointed.