Podcast suggestion : How games incorporate reviews feedback
I'd like to hear everyone's opinion on how games try to incorporate the reviews feedback for sequels and new IPs. What are the success, what are the failures in that area? For instance Brad said ME2 review that Bioware overreacted to ME1 feedback, and that AC2 did not really do enough in that regard.
For me an example of failure in incorporating feedback is Resonance of Fate that discarded all the progressive tutorials so that there will be less hand holding, making the combat system very obscure. On the top of my head, I can't find a good example, but I'm sure there is a lot of those. Are there times game developers told you that they changed A or B because of your review ?
Final Fantasy XIII-2 is a good way to make this subject relevant today.