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Search: Posts Made By: Sajon
Forum: Game Industry News 12-17-2006, 03:13 PM
Replies: 42
Views: 2,485
Posted By Sajon
Re: What kind of reviews do you like reading?

I see what you mean about Ludology.org (or did you mean GameStudies.org?), but I've always found Henry Jenkins' writing to be pretty accessible. What have you read by Jenkins that you found "dry and...
Forum: Game Industry News 12-17-2006, 04:52 AM
Replies: 2
Views: 655
Posted By Sajon
Forum: Game Culture 12-06-2006, 05:25 PM
Replies: 2,168
Views: 361,608
Posted By Sajon
Re: Post here when you beat a game. I mean it!

In Majora's Mask, you can do the stories in any order, parts of them intersect, you can do two at the same time, etc. Is this what Chibi-Robo is like, or is it just a bunch of isolated mini-quests?
...
Forum: Game Culture 12-06-2006, 01:58 PM
Replies: 2,168
Views: 361,608
Posted By Sajon
Re: Post here when you beat a game. I mean it!

Is it non-linear like Majora's Mask?


-Matt
Forum: Game Culture 12-06-2006, 10:54 AM
Replies: 2,168
Views: 361,608
Posted By Sajon
Re: Post here when you beat a game. I mean it!

Whoa. That got my attention. How is it like those games? Because the right combination of elements from both of those games would make Chibi-Robo a must play for me. (Hint: I like richly detailed,...
Forum: Game Culture 12-06-2006, 10:50 AM
Replies: 2,168
Views: 361,608
Posted By Sajon
Re: Post here when you beat a game. I mean it!

This is the sort of commentary I'd like to see more in reviews. It's not academic but it makes an point about race and culture that is both intelligent and accessible.


-Matt
Forum: Game Industry News 12-05-2006, 11:19 AM
Replies: 212
Views: 14,631
Posted By Sajon
Re: Gears of War

Unless I'm mistaken, you are referring to the commercial that has that song from Donnie Darko. I saw it in a movie theater and thought it was shallow. I've seen Gears of War played, and nothing about...
Forum: Game Industry News 11-29-2006, 04:42 PM
Replies: 27
Views: 2,382
Posted By Sajon
Re: Wii-Mote: What's the Verdict?

Yeah, I think Metroid Prime 3 is going to be close to what I'm suggesting. Everyone made fun of MP's controls because it didn't follow the conventions of FPS's, but on the Wii I think we're going to...
Forum: Game Industry News 11-29-2006, 01:02 PM
Replies: 77
Views: 8,009
Posted By Sajon
Re: Zelda initial impressions

When you aim with the arrow/sling/boomerang--when it's the target reticule--I notice zero lag.

I mean, maybe there is technically lag, but it has had zero impact on my gameplay experience... so...
Forum: Game Industry News 11-29-2006, 12:18 PM
Replies: 27
Views: 2,382
Posted By Sajon
Re: Wii-Mote: What's the Verdict?

I think Wii developers are approaching the FPS genre in the wrong way. It sounds like they are all trying to use the remote as a replacement for a right analog stick. I think this will always be...
Forum: Game Industry News 11-29-2006, 10:58 AM
Replies: 77
Views: 8,009
Posted By Sajon
Re: Zelda initial impressions

That's weird. How could there be a delay in the projectile targeting? You just move a cursor around, and it feels no different than the cursor on the Wii Menu.

Also, I have to take back a little...
Forum: Game Industry News 11-28-2006, 07:28 PM
Replies: 73
Views: 4,953
Posted By Sajon
Re: The DS, two years later

I don't agree that "most games" on the DS were slight novelites. I think it's ratio of great games to forgettable games is no different than your average home console after 2 years.

Frankly, I...
Forum: Game Industry News 11-28-2006, 05:11 PM
Replies: 73
Views: 4,953
Posted By Sajon
Re: The DS, two years later

I disagree with that as well. I think Trauma Center, Brain Age, Meteos, Elite Beat Agents, and Canvas Curse do fine jobs of using the DS interface to create deep gaming experiences.

But even if...
Forum: Game Industry News 11-28-2006, 12:22 PM
Replies: 73
Views: 4,953
Posted By Sajon
Re: The DS, two years later

Nintendogs is just one example. There are many games for the DS that are innovative in ways unique to the DS hardware, and they have been listed time and again in this thread.


-Matt
Forum: Game Industry News 11-28-2006, 11:37 AM
Replies: 73
Views: 4,953
Posted By Sajon
Re: The DS, two years later

And I think it's fair to say that many here disagree with your assessment. It's fine if people think the DS isn't providing substantial content, but I'd prefer some explanations as to why Nintendogs...
Forum: Game Industry News 11-27-2006, 11:31 PM
Replies: 73
Views: 4,953
Posted By Sajon
Re: The DS, two years later

Jesper might have been the one I was getting it from. I seem to remember a similarly broad definition from Rules of Play.


-Matt
Forum: Game Industry News 11-27-2006, 11:34 AM
Replies: 73
Views: 4,953
Posted By Sajon
Re: The DS, two years later

It is not a big deal to me whether or not Nintendogs and Brain Age are considered games. It seemed to be a big deal for some people here, so I was trying to provide a definition. I feel any...
Forum: Game Industry News 11-27-2006, 10:48 AM
Replies: 73
Views: 4,953
Posted By Sajon
Re: The DS, two years later

You are harping way too much on the educational component of Brain Age. Lots of games do more than just provide fun, but fun is always part of it. Your fun-based definition of games is not very...
Forum: Game Industry News 11-27-2006, 03:26 AM
Replies: 73
Views: 4,953
Posted By Sajon
Re: The DS, two years later

The fun in Brain Age is clearly not an accident. Read the back of the box. It is presented as being educational and fun at the same time.


-Matt
Forum: Game Industry News 11-27-2006, 02:39 AM
Replies: 73
Views: 4,953
Posted By Sajon
Re: The DS, two years later

Of course. But pleasure is clearly a part of Brain Age's appeal. The fact that the game makes brain training fun is the basic selling point. If not everyone finds it fun, so what? Not everyone finds...
Forum: Game Industry News 11-27-2006, 12:44 AM
Replies: 73
Views: 4,953
Posted By Sajon
Re: The DS, two years later

The definition of "game" I offered above is very basic. It allows for a huge variety of activities to be called games. It might be useful to narrow it down some, like you did, and that's fine. But...
Forum: Game Industry News 11-26-2006, 09:33 PM
Replies: 73
Views: 4,953
Posted By Sajon
Re: The DS, two years later

Yes, of course. Typing games are tests of keyboard and comprehension skills, in the same way shooting games are tests of marksmanship.

But here's a question for you now. Can you explain to me why...
Forum: Game Industry News 11-26-2006, 08:21 PM
Replies: 73
Views: 4,953
Posted By Sajon
Re: The DS, two years later

I have to side with Chi here. The DS has done quite a lot to leverge its unique interface.

It is not a failure of critical thinking to suggest people should widen their definition of what "games"...
Forum: Game Industry News 11-25-2006, 08:20 PM
Replies: 77
Views: 8,009
Posted By Sajon
Re: Zelda initial impressions

Hmmm. I dunno what to say other than I don't find the "delay" weird at all. I haven't timed it, but for me it doesn't feel like a full second. It feels like maybe 1/4 of a second to 1/3 of a second....
Forum: Game Industry News 11-25-2006, 07:37 PM
Replies: 77
Views: 8,009
Posted By Sajon
Re: Zelda initial impressions

I second this. I spent almost all of yesterday playing it, and the controls really grew on me. The control actions don't match Link's gestures, but they add something else to the game: immediacy. I...
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