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New Feature Posted: Portable Project - July 2004
Erin Bell takes a look at the Tapwave Zodiac.
"As the average age of gamers climbs (age 29 is the oft-quoted ESA statistic), it seems completely feasible to expect a crowd of professionals to emerge who grew up comfortable enough with gaming to crave more than shallow cell phone games, but self-conscious enough not to want to be seen with a Game Boy on the job." You can read the rest here: http://www.gamecritics.com/feature/r...407/page01.php |
Great analysis on the Zodiac, Erin. It definitely looks like a worthy portable system (in addition to a slick exoskeleton), but the battery life doesn't warrant the price. For US$300-US$400 (plus other charges), three hours' worth of battery life ain't gonna cut it -- especially when the GBA SP offers ten to eighteen hours for roughly US$100.
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Re: New Feature Posted: Portable Project - July 2004
I was pleasantly surprised to see this piece. Another great, informative article from Erin! I used to think I wanted that thing too, but not anymore thanks to the article. I'll wait for the sequel.
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Any system wanting to seriously run down the GBA needs eight hours battery time. Bare minimum. |
Re: New Feature Posted: Portable Project - July 2004
I'm actually interested in checking this bad boy out (SNES & Genesis on the go? Sign me up!), but my enthusiasm is definitely hampered by the relatively short battery life.
For those of you who have PDAs, is this really a problem? If I have a charger for my car and at work, wouldn't that be sufficient? I also believe that PalmOS-based gaming devices might just have a bright future, but I'm worried about software development getting mired in hardware battles. A company could feasibly create a game with a Palm core and add extensions (required to use the special features on the Zodiac like rumble, full-screen, et al.) for multiple devices. All that would be required would be a portable gaming standard (similar to the MPC specifications years ago) and consumers could choose from a wealth of titles across multiple platforms. Unfortunately, I have doubts as to whether or not such a solution could come to pass. If Tapwave encourages, rather than disuades, competition, devices like the Zodiac could seriously take off. As it is, I'd hate to own a DS, PsP, & GBA, and have to buy seperate media (such as movies) for all of them. -Jonny |
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I use a Pocket PC to run a C64 emulator (Pocket Commodore 64... it's the greatest!), and the battery charges don't last all that long since there's so much going on, like constant sound, screen brightness at the higher end, continual input from the controls. I'd take a wild guess that I can go an hour and a half before I start getting low on battery power. Although plugging it into an outlet when the juice levels are low isn't the end of the world, it's irritating to have to have this babysitter mentality. Since this Pocket PC was relatively cheap, and was not designed to play games, I can forgive it. But for $300US-$400US, I expect more from a device that's billed as a gaming platform. But that's just me. I want my mind to be free, and not have to worry about charges, which is how things are with my GBA SP. If you can make Zodiac-charging a part of your daily regimen, and not find it a hassle, then why the hell not! |
Re: New Feature Posted: Portable Project - July 2004
This is why the Treo 600 did not exceed 160 x 160 res. It saves a lot on battery so I can play Tetris for the majority of my daily 45 min commute to and back from work.
Chi |
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But, you're also right about the GBAsp. I plug it in every now and then whenever I notice the plug sitting there and although I don't use it as much as I should, I don't think the thing has ever kicked off on me once. And I never play it with the backlight off. |
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