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Anyone mess with blender?
I am finally getting somewhere.
From this http://zippydsmlee.deviantart.com/ar...ppydsmlee&qo=3 to this http://zippydsmlee.deviantart.com/ar...ppydsmlee&qo=0 Still getting out the lose verities and such, working on the dangling spine right now after I get the holes and lose stuff patched I will be moving on to skinning. I am always looking for tips and people I can annoy when I can't find the info I am looking for. Oh and the fun of it is this will be the next weapon I will be working on. NSFW http://smg.photobucket.com/albums/v6...ppylabsDBZ.jpg NSFW |
Re: Anyone mess with blender?
I haven't used Blender but I've done some mod work - left the items and textures to the skilled people!
Nice job by the way - how many polys? I expect that's not an issue in Fallout - if I had troops kitted out with these in Mount & Blade I expect the frame rate would hit 2fps :) I may not actually know what I am talking about here btw. As I say, I leave the modelling work to the talented folks! |
Re: Anyone mess with blender?
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I only have way get you have a certain max befor you start messing up the frame rate. I know I am a hax and will always be a hax. But as I improve on sketching and Photoshopping I have built up enough confidence to try blender again. I just really want to half ass actualize the stuff in my head. |
Re: Anyone mess with blender?
I'm trying to get my 14 year old nephew interested in computers/modding/any kind of technical interest.
I thought of starting him with modding (he's interested in games but not much else) - but it is very complex. Is there any way in, or would you recommend starting anywhere in particular? |
Re: Anyone mess with blender?
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This is where I got my feet wet, its rather easy to change what weapons use what ammo, and what projectiles. It can help to understand Object originated programming. Java is much like Unreal script used in the Unreal engines. Then there is this http://www.worldofleveldesign.com/ca...es/cat_udk.php But I found it difficult and boring as I could not see the changes by starting up the game. UDK comes with no game you have to build from ground up. Outside of programing there is skinning, rigging and modeling. I can not do rigging as of yet, I can only do a bit of modeling have yet to get it in game since I have to skin and rig it. Skining I can do, I been using Adobe Photoshop, the main thing to know when dealing with picture editors is layers it took me years to really grasp that. GIMP is a free alternative . There are also tutorial sights that can guide you through using UDK. http://eat3d.com/udk You also can just hunt and peck around for free tuts. Java and C++ are the most popular programing languages. You might look into that. I have a hard time reading so books did me little good but Amazon is a good source for books and such their rating system makes its easy to find what should work. Sorry if this is disjointed I am thinking while I type LOL |
Re: Anyone mess with blender?
Zippy, thanks so much for the thoughtful post! It's good stuff, thanks.
I've done a bit of modding myself from a code standpoint, and it's tough to get into it that way (even when you're a programmer as a job). I think modelling and suchlike is the way to go, as I'm trying to spark an interest and don't want to start out too heavy. However even that probably won't do it if you don't already have an interest. I had thought of Minecraft modding, but I hate Minecraft myself and it will pain me to look into it. I was thinking of starting off spawning various mobs etc. It will take some doing though. Thanks for the help - plenty of good reading there! |
Re: Anyone mess with blender?
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Ah I think it is java based. http://i289.photobucket.com/albums/l...Untitled-3.jpg Fallout 3 has a basic editor their is no real coding involved just toggling tabs ,models and rigging. If you guys get anywhere with coding let me know maybe I can get some help to get something to run LOL Modeling can be a pain in the ass but there are tuts to make basic shapes and stuff from 2D pictures. Be careful with Unreal games, he might get caught up in messing around with values rather than learning code...I know I did :P LOL |
Re: Anyone mess with blender?
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To compare its functionality with CAD. So, if it should be a simple program, i'd recommend Wings3D. Probably not as powerful as the big names, but the GUI don't overwhelms and to get some decent results pretty quick its fine. |
Re: Anyone mess with blender?
Thanks for the suggestions, guys. I'll suss him out and see what he's into. The other drawback of this is that we are 5000 miles apart...
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