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Li-Ion 06-01-2012 05:33 PM

Dragons Dogma
 
I just got my copy today. Goodbye Diablo.

Anyone else playing DD? I already spent 2 hours with the character creation and I'm not done yet. I love the character creation in this game! Marvelous! This should be the minimum standard for every RPG on the market!

More on the game after I actually played it.

eaps 06-02-2012 07:21 AM

Re: Dragons Dogma
 
Quote:

Originally Posted by Li-Ion (Post 201289)
I just got my copy today. Goodbye Diablo.

Anyone else playing DD? I already spent 2 hours with the character creation and I'm not done yet. I love the character creation in this game! Marvelous! This should be the minimum standard for every RPG on the market!

More on the game after I actually played it.


Nice! Looking forward to the update. Have fun.

abfackeln 06-02-2012 11:17 AM

Re: Dragons Dogma
 
I am really wanting to pick it up. I liked the demo a lot. It seems like a game that is rough around the edges, but really good over all.

Maybe now I'll cave-in and pick it up this weekend.

Dragons Dogma supposedly sold really well in Japan.

Li-Ion 06-02-2012 08:50 PM

Re: Dragons Dogma
 
Now I started the adventures of Phaedra (my regular name for a dashing heroine), named after a tragic figure in greek mythology. After my fishing village got attacked by a enormous red dragon I became the Arisen. Main feat of the Arisen seems to be that I can take what's not bolted to the wall and nobody seems to care. I've been plundering a couple of houses already and all the residents say is essentially "everything's getting worse all the time". I guess that's why they don't care me looting their stuff while my pawns smash every piece of furniture on the search for even more stuff.

But I'm getting ahead of myself: I started as strider, one of the three basic classes (next to the self explanatory fighter and some magic user). The strider's main weapons are daggers and a bow and switching between ranged and closed combat is effortless. In order to prove to a talking stone that I am the Arisen I helped slaying a cyclops. To get to the obvious weak spot (his eye) I climbed up on him while he was smashing parts of a camp (including soldiers) to bits (I am aware that shadow of the collosus is a monster-climbing-simulator, but I never played it so for me this is quite novel). At that point it didn't occur to me that I could just shoot arrows, so never mind. The combat is exhilarating. The monsters do massive damage when they hit, hence it's important to evade attacks while looking for weak points to exploit. Some stabbing in the cyclops eye later he fell off a cliff and the talking stone finally believed that I was the chosen one.

That was when my pawn entered the scene. I called him Zakalwe, after a character in the novel Use of Weapons. He is a fighter and I trimmed his personality so that he would do whatever necessary to protect me. I also recruited another pawn, a warrior of a friend of mine, who was already of a bit higher level. But pawns of friends can be hired for free, while pawns of other players above a certain level cost something. I found the AI of the pawns surprisingly competent so far. They do useful stuff during combat according to their personalities. So if your pawn turns out to have suicidal tendencies you should sit down with it and have a chat about this issue.

Just as I have a nap, some giant monster appears and rips the camp apart. A frantic fight ensues where soldiers and pawns alike run around trying to fight the beast without being eaten alive. Something I excel at by running to the monsters tail. Just to be whacked about by said tail. Being heroic and all I manage to scare the beast away and get hired for a escort quest to the capital city.

Normally I hate escort quests, because normally they are extremely annoying. But in Dragon's Dogma they somehow work really nice and create quite some tension. We started at noon and when we were halfway it became dark. Night in this game is dark and scary. I have a lantern but that of course only lights the vicinity and monsters appear like out of nowhere, since they seem to see perfectly well without a light source of their own. As an archer myself, I actually would prefer them to have the lanterns while sneaking in the shadow. A couple of attacks from goblins, bandits, harpies, undead and wolves later we arrive in the capital city, where I finally find vendors (there was apparently one in the first camp already, but I didn't see it before it was smashed up by all those monster attacks). I also changed my class (or vocation, as they call it) to Magick Archer.

Classes (vocations) are not as strict as in other games. With enough xp (called differently) it's no problem to switch to a new class. Once a class is unlocked it's always possible to go back to it. There are 9 classes in total, with 3 basic (strider, fighter, mage), 3 that trade in utility for more damage (ranger, warrior, sorcerer) and 3 hybrid classes (mystic knight, magick archer, assassin). Player characters can use all 9 classes, while pawns are restricted to 6 of them and can't be hybrids.

I took a couple of more quests and that was when I realized the game doesn't scale and there is not much warning if a quest is appropriate for my level. I went down some dungeon, just to activate some ancient nonsense that suddenly spawned some tentacle monster from which I could do nothing else than flee. And even fleeing was difficult. I died about 10 times, attempting to get back to the surface. But completing the quest gave quite some xp and I was level 15 before I knew it.

Now I started to take on some more quests and have an invitation to the duke or something, but I am happy to just explore the surroundings a bit and run into random monsters. So far I really like it, despite some little problems here and there. It reminds me a bit on Elder Scrolls games, but with interesting combat. In TES I found the combat always extremely boring and the endless seeming continents felt pretty empty. Here the combat is fun and the open world is filled with interesting things to find.

Li-Ion 06-04-2012 04:02 AM

Re: Dragons Dogma
 
Yesterday I fought my first Oger. Holy cow, that was a ferocious monster! He was quick and strong and for some reason primarily attacks female characters. He knocked the female mage who was accompanying me unconscious all the time and ignored the warriors in order to pursue my character.

What is amazing about Dragon's Dogma is not only the atmosphere, but how different each of the monsters behave. When encountering a new enemy type I'm never quite sure what to expect. While in many RPG the main strategy is "beat them up until they run out of hitpoints", each battle with a larger monster in DD feels engaging and 'epic' (I don't really like this word but it feels appropriate).

Respect to Capcom for delivering the most interesting RPG experience since the Souls-games.

Pedro 06-05-2012 05:42 PM

Re: Dragons Dogma
 
Hmm, I have this, but:

1) I found the intro, where 4 people were fighting on-screen very confusing. Too much happening. Maybe you get used to that?

2) I carried on to the first village, then did a couple of the usual quests (find flowers, deliver bad news etc) and got bored. Maybe I should just skip all that and go straight for the combat? How long did you spend tooling around the first village?

Li-Ion 06-05-2012 05:54 PM

Re: Dragons Dogma
 
1) switch off the pawn subtitles in the options, the clutter those create on the screen is half the problem I found. I just took my time looking around and figuring out how to do certain attacks etc.

2) There are quests in the first village? I seriously didn't notice that. I went straight for the encampment and had fights with 2 giant monsters and went straight further to the capital city. There are fetch-quests but I've been happily ignoring them so far and just accepted them all if I happen to accidentally run over any of them. You can read my first steps in the posting above, do I mention anything about picking flowers in a village? No, instead: giant Monsters! Explosions! Ancient prophecies! Goblin ambushes!

edit:
p.s.: on what system do you have it? If you have it on PS3 add me to your friendslist, then you can use my pawn for free. The game is difficult enough at the start, a little help from a higher level pawn isn't all that wrong there ;)

Pedro 06-06-2012 01:52 PM

Re: Dragons Dogma
 
Ha ha! Thanks for the advice; in fairness I should have just bypassed all that filler myself. Will send you a friend request when I get on the PS3 :cool:

abfackeln 06-07-2012 09:11 AM

Re: Dragons Dogma
 
Bought and played Dragon's Dogma for about a hour last night. Would of played it longer, but I was extremely tired. So far I am really enjoying it. Environments are real nice. Searching for loot is fun. Combat is quick. I have a real good feeling about it.

Trying to decide if I really like the look of my main character. He looks a little goofy when animated.

BTW, I am playing it on the PS3 as well.

Li-Ion 06-07-2012 10:20 AM

Re: Dragons Dogma
 
Then add me! Use my pawn! ;) (psn: namefinder)

abfackeln 06-07-2012 10:24 PM

Re: Dragons Dogma
 
Replayed exactly what I played yesterday, just because I wanted to redo my main hero. Much happier with what I designed today.

Haven't got to design a pawn yet. I am still at the very beginning.

Pedro 06-09-2012 01:02 PM

Re: Dragons Dogma
 
Finally got to play for an extended session today. It is interesting, to say the least!

I hired Li-Ion's pawn, and a sturdy fellow (level 34) he is too. I also hired another friend's level 24 mage, and I thought I'd basically be able to run around wreaking havoc. However, I don't know how the enemies are scaled, but it is still a real struggle - and there is definitely no rushing into fights all guns blazing - fights are tough. Even with the two lads above, gangs of bandits were kicking my ass, although that could be down to my lack of health.

I also created my own Pawn, a healing strider (ranged) who doesn't seem to heal. She was already borrowed out to someone and was returned in 5 mins (she has a distinctive name but no skills :p )

The game is intriguing. I've logged off, and don't know if the pawns return to their masters now, or wait until I fire them. Also I have no idea how to gift them stuff - I've given them some magic rings which are probably pathetic loot for their level :D but I don't know if they take back all their loot etc.

Also, I feel like I should be using other people's low-level pawns at this stage - after several hours I didn't even manage to get the two senior pawns to level up.

What is the deal with levelling up? Can I distribute XP, skills etc?

Also, the game provides no guidance on anything, really. You're on your own and it's fun to work things out, though I could have done with a shorter night-cycle. You can see nothing at night, and are generally stuck out in the wilds where monsters await.

Anyway, must go and watch Holland being beaten in the Euros :p

Li-Ion 06-09-2012 01:11 PM

Re: Dragons Dogma
 
Quote:

Originally Posted by Pedro (Post 201360)
The game is intriguing. I've logged off, and don't know if the pawns return to their masters now, or wait until I fire them.

They stay with you until you replace them with other pawns. When you return them to their master, you can give them a rating (5 starz plz? ;)) and give them a gift. Also, they don't level up in your game, they only level up in their master's game.

And: Bandits in this game are really tough. Unlike other RPG where you wipe the floor with them between breakfast and lunch, they can be a threat for quite a number of levels.
Quote:

What is the deal with levelling up? Can I distribute XP, skills etc?
You can distribute XP to buy skills only in the inn at the capital or certain other spots like camps. Changing your class or the class of your pawn is only possible in the capital city (for which you pay XP).

Quote:

I could have done with a shorter night-cycle. You can see nothing at night, and are generally stuck out in the wilds where monsters await.
Until you're level 20 or so, you REALLY want to be in a camp or city when night falls ;)
There is no real scaling according to your level and you will encounter things at night you probably can't even tickle at this point.

Quote:

Anyway, must go and watch Holland being beaten in the Euros :p
0:1 currently :(

Pedro 06-10-2012 08:27 AM

Re: Dragons Dogma
 
Ah, I need to go back to the encampment to boost some skills then. I need to do that anyway as I got stuck at the gate/bridge to the capital - I took your advice about not doing quests literally and missed the encampment missions completely. :p

I'm not delighted that I have to do two mandatory missions, one of which is an escort one, to get through that gate though.

I do have some complaints about the game - one is that as I'm playing a fighter with a shield, if I hit the attack button with the shield up, I go into one of the special moves which may be totally inappropriate, so that is a bit awkward so far.

The other is the two separate equipment menus (guaranteed to go into the wrong one every time) and the UI in general is just terrible.

But when all is said and done, I'm really looking forward to getting back to it.

Abfackeln - have you made your pawn yet? I'll send you a friend request.

Li-Ion 06-10-2012 11:28 AM

Re: Dragons Dogma
 
I noticed two times already that the game world is not truly 'open', since I needed quest items which I could only get when taking on a quest to proceed in a certain dungeon.

Coming from Dark Souls or even Mount & Blade the sword/shield gameplay just doesn't feel 'right', but there's nothing that can come close to Dark/Demon's Souls in this respect anyway. It's more like Amalur or God of War-ish-action games where you hold your shield up just in the moment you want to block. I circumvented this problem by going for the agile Strider and later Magick Archer. Now I'm playing Warrior, which is really fun to play like a wrecking ball. My attempts with Fighter or Mystic Knight, the shield-wielding classes, left me wanting however.

The two equipment menus are just puzzling. I don't know at what stage of game development this would have sounded like a good idea.

But all those little things are forgotten when the game actually comes together. Like yesterday, when I stumbled over a Griffin and a bunch of Harpies at nightfall. A frantic fight ensued, where I was dragged off by a harpy, but could free myself, smashing my two-handed sword into another harpy flying by on my way down. When the Griffin landed, I jumped onto a nearby rock, sprinted and jumped onto the beast which was about to take off again. A pawn enchanted my sword with fire just at take off. The wings burst aflame and the Griffin spiraled downwards, where I jumped and rolled off in the last second. A wall of fire and fire enchanted weapons made the rest of the fight a quick, but for the Griffin very painful experience.


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