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			<title>Fighting Fantasy Tips Achievements FAQ Help Tricks Hints Cheat Codes Strategy Guide</title>
			<link>http://www.gamecritics.com/forums/showthread.php?t=16789&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 17:04:47 GMT</pubDate>
			<description>Got questions and/or advice? Post tips, tricks, achievements, trophies, FAQ, hints, help, cheat codes and strategy guides for Fighting Fantasy for Nintendo DS. Registration not required. Guest posting allowed.</description>
			<content:encoded><![CDATA[<div>Got questions and/or advice? Post tips, tricks, achievements, trophies, FAQ, hints, help, cheat codes and strategy guides for Fighting Fantasy for Nintendo DS. Registration not required. Guest posting allowed.</div>

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			<category domain="http://www.gamecritics.com/forums/forumdisplay.php?f=5">Game Guide Help</category>
			<dc:creator>Dale Weir</dc:creator>
			<guid isPermaLink="true">http://www.gamecritics.com/forums/showthread.php?t=16789</guid>
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			<title>Book of Unwritten Tales Tips Achievements FAQ Help Tricks Hints Cheats Strategy Guide</title>
			<link>http://www.gamecritics.com/forums/showthread.php?t=16788&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 17:04:05 GMT</pubDate>
			<description>Got questions and/or advice? Post tips, tricks, achievements, trophies, FAQ, hints, help, cheat codes and strategy guides for Book of Unwritten Tales for PC. Registration not required. Guest posting allowed.</description>
			<content:encoded><![CDATA[<div>Got questions and/or advice? Post tips, tricks, achievements, trophies, FAQ, hints, help, cheat codes and strategy guides for Book of Unwritten Tales for PC. Registration not required. Guest posting allowed.</div>

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			<category domain="http://www.gamecritics.com/forums/forumdisplay.php?f=5">Game Guide Help</category>
			<dc:creator>Dale Weir</dc:creator>
			<guid isPermaLink="true">http://www.gamecritics.com/forums/showthread.php?t=16788</guid>
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			<title>Treasure Island Tips Achievements FAQ Help Tricks Hints Cheat Codes Strategy Guide</title>
			<link>http://www.gamecritics.com/forums/showthread.php?t=16787&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 17:03:12 GMT</pubDate>
			<description>Got questions and/or advice? Post tips, tricks, achievements, trophies, FAQ, hints, help, cheat codes and strategy guides for Treasure Island for PC. Registration not required. Guest posting allowed.</description>
			<content:encoded><![CDATA[<div>Got questions and/or advice? Post tips, tricks, achievements, trophies, FAQ, hints, help, cheat codes and strategy guides for Treasure Island for PC. Registration not required. Guest posting allowed.</div>

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			<category domain="http://www.gamecritics.com/forums/forumdisplay.php?f=5">Game Guide Help</category>
			<dc:creator>Dale Weir</dc:creator>
			<guid isPermaLink="true">http://www.gamecritics.com/forums/showthread.php?t=16787</guid>
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			<title>Coldstone Scoop It Up Tips Achievements FAQ Help Tricks Hints Cheats Strategy Guide</title>
			<link>http://www.gamecritics.com/forums/showthread.php?t=16786&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 17:02:33 GMT</pubDate>
			<description>Got questions and/or advice? Post tips, tricks, achievements, trophies, FAQ, hints, help, cheat codes and strategy guides for Coldstone Scoop It Up for Nintendo Wii. Registration not required. Guest posting allowed.</description>
			<content:encoded><![CDATA[<div>Got questions and/or advice? Post tips, tricks, achievements, trophies, FAQ, hints, help, cheat codes and strategy guides for Coldstone Scoop It Up for Nintendo Wii. Registration not required. Guest posting allowed.</div>

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			<category domain="http://www.gamecritics.com/forums/forumdisplay.php?f=5">Game Guide Help</category>
			<dc:creator>Dale Weir</dc:creator>
			<guid isPermaLink="true">http://www.gamecritics.com/forums/showthread.php?t=16786</guid>
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			<title>Dream Salon Tips Achievements FAQ Help Tricks Hints Cheat Codes Strategy Guide</title>
			<link>http://www.gamecritics.com/forums/showthread.php?t=16785&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 17:00:10 GMT</pubDate>
			<description>Got questions and/or advice? Post tips, tricks, achievements, trophies, FAQ, hints, help, cheat codes and strategy guides for Dream Salon for Nintendo Wii. Registration not required. Guest posting allowed.</description>
			<content:encoded><![CDATA[<div>Got questions and/or advice? Post tips, tricks, achievements, trophies, FAQ, hints, help, cheat codes and strategy guides for Dream Salon for Nintendo Wii. Registration not required. Guest posting allowed.</div>

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			<category domain="http://www.gamecritics.com/forums/forumdisplay.php?f=5">Game Guide Help</category>
			<dc:creator>Dale Weir</dc:creator>
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			<title>Rogue Trooper: Quartz Zone Massacre Tips FAQ Help Tricks Hints Cheats Strategy Guide</title>
			<link>http://www.gamecritics.com/forums/showthread.php?t=16784&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 16:59:36 GMT</pubDate>
			<description>Got questions and/or advice? Post tips, tricks, achievements, trophies, FAQ, hints, help, cheat codes and strategy guides for Rogue Trooper: Quartz Zone Massacre for Nintendo Wii. Registration not required. Guest posting allowed.</description>
			<content:encoded><![CDATA[<div>Got questions and/or advice? Post tips, tricks, achievements, trophies, FAQ, hints, help, cheat codes and strategy guides for Rogue Trooper: Quartz Zone Massacre for Nintendo Wii. Registration not required. Guest posting allowed.</div>

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			<category domain="http://www.gamecritics.com/forums/forumdisplay.php?f=5">Game Guide Help</category>
			<dc:creator>Dale Weir</dc:creator>
			<guid isPermaLink="true">http://www.gamecritics.com/forums/showthread.php?t=16784</guid>
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			<title>Twin Sector Tips Achievements FAQ Help Tricks Hints Cheat Codes Strategy Guide</title>
			<link>http://www.gamecritics.com/forums/showthread.php?t=16783&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 16:58:49 GMT</pubDate>
			<description>Got questions and/or advice? Post tips, tricks, achievements, trophies, FAQ, hints, help, cheat codes and strategy guides for Twin Sector for PC. Registration not required. Guest posting allowed.</description>
			<content:encoded><![CDATA[<div>Got questions and/or advice? Post tips, tricks, achievements, trophies, FAQ, hints, help, cheat codes and strategy guides for Twin Sector for PC. Registration not required. Guest posting allowed.</div>

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			<category domain="http://www.gamecritics.com/forums/forumdisplay.php?f=5">Game Guide Help</category>
			<dc:creator>Dale Weir</dc:creator>
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			<title>That other modern warfare game...</title>
			<link>http://www.gamecritics.com/forums/showthread.php?t=16782&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 05:11:35 GMT</pubDate>
			<description><![CDATA[I finished up the single-player campaign Operation Flashpoint: Dragon Rising tonight. I highly recommend it. I'm pretty sure there's a demo available on all platforms. 

I've been reading all the Modern Warfare talk, and whenever I hear people complain about the single-player campaign, they say the same things... it's too short, too Hollywood, too linear, too scripted. Well, OFDR is none of those. It's huge. I don't know how long the campaign is in terms of hours, but it's pretty freaking long... more than enough that I got my $40 worth. Very large open levels,  and linear only in the sense of having objectives. How you get them done is mostly up to you. 

It's also really hard. The difficulty scales by removing checkpoints and HUD assistance on the higher difficulties, but the basic combat is the same. You have to go slowly, pay attention to your surroundings, use your squad intelligently, and account for bullet drop on those ranged shots. Damage to you is locational, so you can lose precision aiming with a shot to the arm, your ability to sprint with a shot to the leg, or your face with a shot to the head. 

And it's damn unforgiving. The missions can take anywhere from 30 minutes to a couple of hours, and if you screw up, it's all down the pooper. I played on the normal difficulty, which has sparse checkpoints, and it was plenty difficult. But I'm hooked enough to want to try the more masochistic difficulties. I never really got frustrated with the game... losing just made me want to re-think my approach and try again. 

It's not going to be an instant classic or anything, but personally, it's been what's kept me from buying MW2. Maybe I'm in the minority nowadays, but I don't really care about multiplayer, and I would never pay full price for a game that gimps the single-player campaign. So, OFDR... highly recommended when you want modern warfare, but aren't that into Modern Warfare. :cool:]]></description>
			<content:encoded><![CDATA[<div>I finished up the single-player campaign Operation Flashpoint: Dragon Rising tonight. I highly recommend it. I'm pretty sure there's a demo available on all platforms. <br />
<br />
I've been reading all the Modern Warfare talk, and whenever I hear people complain about the single-player campaign, they say the same things... it's too short, too Hollywood, too linear, too scripted. Well, OFDR is none of those. It's huge. I don't know how long the campaign is in terms of hours, but it's pretty freaking long... more than enough that I got my $40 worth. Very large open levels,  and linear only in the sense of having objectives. How you get them done is mostly up to you. <br />
<br />
It's also really hard. The difficulty scales by removing checkpoints and HUD assistance on the higher difficulties, but the basic combat is the same. You have to go slowly, pay attention to your surroundings, use your squad intelligently, and account for bullet drop on those ranged shots. Damage to you is locational, so you can lose precision aiming with a shot to the arm, your ability to sprint with a shot to the leg, or your face with a shot to the head. <br />
<br />
And it's damn unforgiving. The missions can take anywhere from 30 minutes to a couple of hours, and if you screw up, it's all down the pooper. I played on the normal difficulty, which has sparse checkpoints, and it was plenty difficult. But I'm hooked enough to want to try the more masochistic difficulties. I never really got frustrated with the game... losing just made me want to re-think my approach and try again. <br />
<br />
It's not going to be an instant classic or anything, but personally, it's been what's kept me from buying MW2. Maybe I'm in the minority nowadays, but I don't really care about multiplayer, and I would never pay full price for a game that gimps the single-player campaign. So, OFDR... highly recommended when you want modern warfare, but aren't that into Modern Warfare. :cool:</div>

]]></content:encoded>
			<category domain="http://www.gamecritics.com/forums/forumdisplay.php?f=18">Next-Gen Console Games</category>
			<dc:creator>Mike Doolittle</dc:creator>
			<guid isPermaLink="true">http://www.gamecritics.com/forums/showthread.php?t=16782</guid>
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			<title>Which franchises would you like to see be brought into videogames?</title>
			<link>http://www.gamecritics.com/forums/showthread.php?t=16781&amp;goto=newpost</link>
			<pubDate>Thu, 19 Nov 2009 23:29:03 GMT</pubDate>
			<description><![CDATA[Is there a book or movie you think has the heart of an awesome game in it? A tabletop RPG, perhaps, that you'd like to see make the switch? If so, tell us about it.

I forget who it was who suggested a Big Lebowski (http://www.imdb.com/title/tt0118715/) RPG, but I think it's a brilliant idea. Have a party of The Dude, Walter and Donnie. Fight Nihilists. Solve weird crimes! Bowling minigames!

I also think that the White Wolf tabletop RPG Werewolf: The Forsaken (http://www.white-wolf.com/werewolf/index.php) could be a terrific game, but I wouldn't want to see it as a true RPG. Instead, I'd want to see it as a Borderlands style game, based around online play, with perhaps a stronger leaning to more traditional RPG fare. (Make your own characters, a stronger plot, etc.) The emphasis would be on squad based, close up combat. Good enemy AI a must -- The challenge here should be in fighting superior numbers of glass cannon enemies using stealth, speed and co-operation.]]></description>
			<content:encoded><![CDATA[<div>Is there a book or movie you think has the heart of an awesome game in it? A tabletop RPG, perhaps, that you'd like to see make the switch? If so, tell us about it.<br />
<br />
I forget who it was who suggested a <a href="http://www.imdb.com/title/tt0118715/" target="_blank">Big Lebowski</a> RPG, but I think it's a brilliant idea. Have a party of The Dude, Walter and Donnie. Fight Nihilists. Solve weird crimes! Bowling minigames!<br />
<br />
I also think that the White Wolf tabletop RPG <a href="http://www.white-wolf.com/werewolf/index.php" target="_blank">Werewolf: The Forsaken</a> could be a terrific game, but I wouldn't want to see it as a true RPG. Instead, I'd want to see it as a Borderlands style game, based around online play, with perhaps a stronger leaning to more traditional RPG fare. (Make your own characters, a stronger plot, etc.) The emphasis would be on squad based, close up combat. Good enemy AI a must -- The challenge here should be in fighting superior numbers of glass cannon enemies using stealth, speed and co-operation.</div>

]]></content:encoded>
			<category domain="http://www.gamecritics.com/forums/forumdisplay.php?f=25">Game Culture</category>
			<dc:creator>JackSlack</dc:creator>
			<guid isPermaLink="true">http://www.gamecritics.com/forums/showthread.php?t=16781</guid>
		</item>
		<item>
			<title><![CDATA[Please Rate This Review: Classic Reviews:Sam & Max Season 1]]></title>
			<link>http://www.gamecritics.com/forums/showthread.php?t=16780&amp;goto=newpost</link>
			<pubDate>Wed, 18 Nov 2009 15:11:20 GMT</pubDate>
			<description>Coming Soon</description>
			<content:encoded><![CDATA[<div>Coming Soon</div>

]]></content:encoded>
			<category domain="http://www.gamecritics.com/forums/forumdisplay.php?f=10">Community User Submissions</category>
			<dc:creator>DR.GAME@101</dc:creator>
			<guid isPermaLink="true">http://www.gamecritics.com/forums/showthread.php?t=16780</guid>
		</item>
		<item>
			<title>Left 4 dead 2</title>
			<link>http://www.gamecritics.com/forums/showthread.php?t=16779&amp;goto=newpost</link>
			<pubDate>Tue, 17 Nov 2009 16:56:59 GMT</pubDate>
			<description><![CDATA[Anyone else eagerly awaiting this?  I personally can't stop playing the demo, the way the game adapts makes it different every time, and for once, a game promising that actually delivers.  Full on edge of your seat gaming.  Got my pre-order in, hopefully some of you guys are gonna be online for some zombie killing fun times!



Also, Machete <3]]></description>
			<content:encoded><![CDATA[<div>Anyone else eagerly awaiting this?  I personally can't stop playing the demo, the way the game adapts makes it different every time, and for once, a game promising that actually delivers.  Full on edge of your seat gaming.  Got my pre-order in, hopefully some of you guys are gonna be online for some zombie killing fun times!<br />
<br />
<br />
<br />
Also, Machete <3</div>

]]></content:encoded>
			<category domain="http://www.gamecritics.com/forums/forumdisplay.php?f=18">Next-Gen Console Games</category>
			<dc:creator>Adelleda</dc:creator>
			<guid isPermaLink="true">http://www.gamecritics.com/forums/showthread.php?t=16779</guid>
		</item>
		<item>
			<title>Tekken 6 Thoughts</title>
			<link>http://www.gamecritics.com/forums/showthread.php?t=16778&amp;goto=newpost</link>
			<pubDate>Tue, 17 Nov 2009 09:10:29 GMT</pubDate>
			<description><![CDATA[I've been meaning to post this since last week, but never gotten around to it until now. So, I'll start.

I have always admired but not grown attached to the Tekken series. I played Tekken 2 and 3 a ton and repeatedly saw the endings of all their fighters, but I’ve never gotten to the point when all I could think of was how I could be better at either games, or when all I could obsess about was that I either play their sequels or live being less of a person. Games like Street Fighter III: Third Strike, Guilty Gear XX, Marvel vs. Capcom 2, Capcom vs SNK 2, Soul Calibur 2, Last Blade 2, and most recently, Tatsunoko vs. Capcom, I anticipated like a kid waiting to tout his A+ report card to his parents. I never felt that way waiting for any Tekken games.

Yet, I felt bummed about Tekken 6’s delay because 2007 was a dry year for fighting games, so in the meantime, my then-newly bought Xbox 360 had only those gray shooters. But I didn’t begrudge Namco, because better that it spends a longer time to create a much-refined game, than a shorter time to release a buggy game, right? Meanwhile, let’s look at the arcade copy and hope that the home release is even better!

Two years, and what did Namco add? Two fighters, and a “scenario campaign” mode. Could I even tell you how much I despised waiting two more years just for those?

Okay, the fighters. From a design standpoint, Tekken has always distinguished itself with characters that look more urbane and “fresh off the streets” (well, except for the kangaroos, bears, and dinosaurs) than other fighting game series, but not lacking in personality as it tends to be with wrestling games or Virtua Fighter. Its fighters also fight in ways familiar to those keen to martial arts – either by personal involvement, or by watching movies. It has mostly been like that since the first Tekken, and the four original Tekken 6 exclusive characters like Bob, Miguel, Zafina and Leo did not deviate from that tradition. They don’t look especially inspired, but whatevs. Lars and Alisa were the two characters they added in Tekken 6’s home release, and what exactly do I make of them?

 

Lars wears a ridiculous spandex, has a ridiculous hair, and probably thinks he’s a superhero. He also has amnesia, which is always a trope with Japanese stories, which of course reduces the cool factor of said character by 100. He fights by jumping and running all over the place. Fascinating.

 

Alisa at least got an exciting fighting style going for her. She’s a cyborg, boosters can come out on her backside and chainsaws on her arms, and she can even remove her head (!). That said, I think she, as with Lars, looks goofy.

 

Why is it that Japanese games these days can’t design a character that don’t look like one who leapt off from the pages of fashion magazines aimed for the most annoying Shibuya hellspawns? Final Fantasy XIII? Devil May Cry? Kavin Glavier from Apollo will-the-real-Ace-attorney-please-stand-up Justice? All the recent King of Fighters? Kingdom Hearts? The World Ends With You? I’m sick to the stomach of seeing that kind of design. Sure, Lars and Alisa do not represent the whole game, but dang I had to wait two more years just for them and just so I can see their story in the Scenario Campaign mode.

Oh and the bloody Scenario Campaign. I play fighting games for instant gratification. I take up the controllers, beat people up, end of the happy lovemaking. I did like the little story sequences that occur at the beginning, middle and end of each playthrough in Tekken 5 because they gave each fighters some character, but they’re short and snappy, and the portions when I’m playing the game felt like how it would play on the arcade – short, but satisfying. In Tekken 6, I cannot see the each fighter’s story without having to play the Scenario Campaign mode, which is loaded with long yet boring cutscenes (of Lars and Alisa) that take themselves so seriously, they even had to quote Nietzsche (and wow, thanks for making it about the two least engaging characters of the game). To make it worse, Scenario Campaign doesn’t play like a fighting game, but more like a beat-em up a la Streets of Rage, minus the multiplayer and minus the moves that clear swarms of enemies when I’m surrounded by them. This chore, to unlock the fighter’s brilliant story mode, right? Well thanks to the genius of Namco, the story mode is only four battles long (as opposed to Tekken 5’s eight). It never feels satisfying.

But you’ll be wrong if you think that my only issue with Tekken 6 is that it spent two more years to add mediocre contents. Regardless of when this gets released, I would’ve been griping about the way Tekken plays. One of my biggest Tekken peeves is that the game tries to look realistic, but the fighting is anything but realistic, especially when a fighter launches an opponent and juggles ad nausea. Tekken 5’s juggling was too much, but Tekken 6 just had to make it worse thanks to the new “crush” moves. Whenever I use the “crush” move on an airborne opponent, the opponent would bounce off the ground and can be juggled AGAIN. So in a competitive match the winner is determined by who abuses juggling the most. The fighting feels even cheaper now.

When I play a sequel there are certain things I expect; first, is that it has to improve the series, and second is that if it gets delayed then the “alleged” upgrade must justify the delay. Tekken 6 achieves neither, so while I still like playing it, I can’t imagine myself being dedicated to this game the way I am with other fighting games, or even the earlier Tekken. Bummer, but I'll be fine ignoring it.]]></description>
			<content:encoded><![CDATA[<div>I've been meaning to post this since last week, but never gotten around to it until now. So, I'll start.<br />
<br />
I have always admired but not grown attached to the Tekken series. I played Tekken 2 and 3 a ton and repeatedly saw the endings of all their fighters, but I’ve never gotten to the point when all I could think of was how I could be better at either games, or when all I could obsess about was that I either play their sequels or live being less of a person. Games like Street Fighter III: Third Strike, Guilty Gear XX, Marvel vs. Capcom 2, Capcom vs SNK 2, Soul Calibur 2, Last Blade 2, and most recently, Tatsunoko vs. Capcom, I anticipated like a kid waiting to tout his A+ report card to his parents. I never felt that way waiting for any Tekken games.<br />
<br />
Yet, I felt bummed about Tekken 6’s delay because 2007 was a dry year for fighting games, so in the meantime, my then-newly bought Xbox 360 had only those gray shooters. But I didn’t begrudge Namco, because better that it spends a longer time to create a much-refined game, than a shorter time to release a buggy game, right? Meanwhile, let’s look at the arcade copy and hope that the home release is even better!<br />
<br />
Two years, and what did Namco add? Two fighters, and a “scenario campaign” mode. Could I even tell you how much I despised waiting two more years just for those?<br />
<br />
Okay, the fighters. From a design standpoint, Tekken has always distinguished itself with characters that look more urbane and “fresh off the streets” (well, except for the kangaroos, bears, and dinosaurs) than other fighting game series, but not lacking in personality as it tends to be with wrestling games or Virtua Fighter. Its fighters also fight in ways familiar to those keen to martial arts – either by personal involvement, or by watching movies. It has mostly been like that since the first Tekken, and the four original Tekken 6 exclusive characters like Bob, Miguel, Zafina and Leo did not deviate from that tradition. They don’t look especially inspired, but whatevs. Lars and Alisa were the two characters they added in Tekken 6’s home release, and what exactly do I make of them?<br />
<br />
 <br />
<br />
Lars wears a ridiculous spandex, has a ridiculous hair, and probably thinks he’s a superhero. He also has amnesia, which is always a trope with Japanese stories, which of course reduces the cool factor of said character by 100. He fights by jumping and running all over the place. Fascinating.<br />
<br />
 <br />
<br />
Alisa at least got an exciting fighting style going for her. She’s a cyborg, boosters can come out on her backside and chainsaws on her arms, and she can even remove her head (!). That said, I think she, as with Lars, looks goofy.<br />
<br />
 <br />
<br />
Why is it that Japanese games these days can’t design a character that don’t look like one who leapt off from the pages of fashion magazines aimed for the most annoying Shibuya hellspawns? Final Fantasy XIII? Devil May Cry? Kavin Glavier from Apollo will-the-real-Ace-attorney-please-stand-up Justice? All the recent King of Fighters? Kingdom Hearts? The World Ends With You? I’m sick to the stomach of seeing that kind of design. Sure, Lars and Alisa do not represent the whole game, but dang I had to wait two more years just for them and just so I can see their story in the Scenario Campaign mode.<br />
<br />
Oh and the bloody Scenario Campaign. I play fighting games for instant gratification. I take up the controllers, beat people up, end of the happy lovemaking. I did like the little story sequences that occur at the beginning, middle and end of each playthrough in Tekken 5 because they gave each fighters some character, but they’re short and snappy, and the portions when I’m playing the game felt like how it would play on the arcade – short, but satisfying. In Tekken 6, I cannot see the each fighter’s story without having to play the Scenario Campaign mode, which is loaded with long yet boring cutscenes (of Lars and Alisa) that take themselves so seriously, they even had to quote Nietzsche (and wow, thanks for making it about the two least engaging characters of the game). To make it worse, Scenario Campaign doesn’t play like a fighting game, but more like a beat-em up a la Streets of Rage, minus the multiplayer and minus the moves that clear swarms of enemies when I’m surrounded by them. This chore, to unlock the fighter’s brilliant story mode, right? Well thanks to the genius of Namco, the story mode is only four battles long (as opposed to Tekken 5’s eight). It never feels satisfying.<br />
<br />
But you’ll be wrong if you think that my only issue with Tekken 6 is that it spent two more years to add mediocre contents. Regardless of when this gets released, I would’ve been griping about the way Tekken plays. One of my biggest Tekken peeves is that the game tries to look realistic, but the fighting is anything but realistic, especially when a fighter launches an opponent and juggles ad nausea. Tekken 5’s juggling was too much, but Tekken 6 just had to make it worse thanks to the new “crush” moves. Whenever I use the “crush” move on an airborne opponent, the opponent would bounce off the ground and can be juggled AGAIN. So in a competitive match the winner is determined by who abuses juggling the most. The fighting feels even cheaper now.<br />
<br />
When I play a sequel there are certain things I expect; first, is that it has to improve the series, and second is that if it gets delayed then the “alleged” upgrade must justify the delay. Tekken 6 achieves neither, so while I still like playing it, I can’t imagine myself being dedicated to this game the way I am with other fighting games, or even the earlier Tekken. Bummer, but I'll be fine ignoring it.</div>

]]></content:encoded>
			<category domain="http://www.gamecritics.com/forums/forumdisplay.php?f=18">Next-Gen Console Games</category>
			<dc:creator>shun</dc:creator>
			<guid isPermaLink="true">http://www.gamecritics.com/forums/showthread.php?t=16778</guid>
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			<title>Please Rate This Review: Little Cook</title>
			<link>http://www.gamecritics.com/forums/showthread.php?t=16776&amp;goto=newpost</link>
			<pubDate>Mon, 16 Nov 2009 18:34:21 GMT</pubDate>
			<description><![CDATA[THE DESCRIPTION:
Little Cook lets kids mastermind meals before they are judged by a taster. Children can choose to create either a soup, omelet, pizza, salad or an ice cream sundae, and add up to eight items onto their dish. The usual toppings are there (pepperoni and cheese for the pizza, and chicken and rice for the soup), but Little Cook also includes choices like green peppers for the sundae and sprinkles for the salad. Kids can make yummy foods - or wacky ones. 

High: 
Entertaining, creative and fun for kids - and better for parents looking ahead to the coming season of long shopping lines and car rides. The app has bright colors and the easy-to-understand instructions are great for children. The food critic's responses make it fun for kids hoping to either impress her or gross her out. The sound is good, and the little girl eating and grading the food at the end had many different responses. Also, when a child touches the picture of a food, the word flashes on the screen and the “critic” says them out loud so the app helps children learn word recognition. 

Low: 
The game is simple and does not have difficulty levels or a changing critic, which is good for younger kids but children older than 7 might be too old for it. 

BOTTOM LINE: 
Little Cook is a great 15-minute distraction for small children that encourages creative thinking- and may get them to try something other than chicken fingers.]]></description>
			<content:encoded><![CDATA[<div>THE DESCRIPTION:<br />
Little Cook lets kids mastermind meals before they are judged by a taster. Children can choose to create either a soup, omelet, pizza, salad or an ice cream sundae, and add up to eight items onto their dish. The usual toppings are there (pepperoni and cheese for the pizza, and chicken and rice for the soup), but Little Cook also includes choices like green peppers for the sundae and sprinkles for the salad. Kids can make yummy foods - or wacky ones. <br />
<br />
High: <br />
Entertaining, creative and fun for kids - and better for parents looking ahead to the coming season of long shopping lines and car rides. The app has bright colors and the easy-to-understand instructions are great for children. The food critic's responses make it fun for kids hoping to either impress her or gross her out. The sound is good, and the little girl eating and grading the food at the end had many different responses. Also, when a child touches the picture of a food, the word flashes on the screen and the “critic” says them out loud so the app helps children learn word recognition. <br />
<br />
Low: <br />
The game is simple and does not have difficulty levels or a changing critic, which is good for younger kids but children older than 7 might be too old for it. <br />
<br />
BOTTOM LINE: <br />
Little Cook is a great 15-minute distraction for small children that encourages creative thinking- and may get them to try something other than chicken fingers.</div>

]]></content:encoded>
			<category domain="http://www.gamecritics.com/forums/forumdisplay.php?f=10">Community User Submissions</category>
			<dc:creator>weber</dc:creator>
			<guid isPermaLink="true">http://www.gamecritics.com/forums/showthread.php?t=16776</guid>
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			<title>Music game reviewer needed</title>
			<link>http://www.gamecritics.com/forums/showthread.php?t=16775&amp;goto=newpost</link>
			<pubDate>Mon, 16 Nov 2009 17:38:57 GMT</pubDate>
			<description><![CDATA[No, not this site. In my daily job searches I came across this:

http://losangeles.craigslist.org/wst/wri/1467501320.html

I figured there are music game lovers here and if you can write a review (I can't, I've tried) maybe you can write some reviews for the site in the link and get paid for it.

Good luck!]]></description>
			<content:encoded><![CDATA[<div>No, not this site. In my daily job searches I came across this:<br />
<br />
<a href="http://losangeles.craigslist.org/wst/wri/1467501320.html" target="_blank">http://losangeles.craigslist.org/wst...467501320.html</a><br />
<br />
I figured there are music game lovers here and if you can write a review (I can't, I've tried) maybe you can write some reviews for the site in the link and get paid for it.<br />
<br />
Good luck!</div>

]]></content:encoded>
			<category domain="http://www.gamecritics.com/forums/forumdisplay.php?f=8">Everything Else</category>
			<dc:creator>Qikdraw</dc:creator>
			<guid isPermaLink="true">http://www.gamecritics.com/forums/showthread.php?t=16775</guid>
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			<title>Did the Casual Bubble Burst?</title>
			<link>http://www.gamecritics.com/forums/showthread.php?t=16774&amp;goto=newpost</link>
			<pubDate>Mon, 16 Nov 2009 15:47:46 GMT</pubDate>
			<description><![CDATA[From GameSpot (http://www.gamespot.com/news/6240132.html?tag=latestheadlines;title;3)


---Quote---
According to a pair of analysts, October sales indicate that casual gamers are largely at fault for the continued decline in industry sales. As noted by Electronic Entertainment Design and Research's Jesse Divnich, casual gamers haven't returned to buy more gaming goods this year. Further, he believes this group will continue to stay away until the arrival of new hardware from platform manufacturers, such as Microsoft's Project Natal or a new DS from Nintendo.
---End Quote---
]]></description>
			<content:encoded><![CDATA[<div>From <a href="http://www.gamespot.com/news/6240132.html?tag=latestheadlines;title;3" target="_blank">GameSpot</a><br />
<br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
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			<hr />
			
				According to a pair of analysts, October sales indicate that casual gamers are largely at fault for the continued decline in industry sales. As noted by Electronic Entertainment Design and Research's Jesse Divnich, casual gamers haven't returned to buy more gaming goods this year. Further, he believes this group will continue to stay away until the arrival of new hardware from platform manufacturers, such as Microsoft's Project Natal or a new DS from Nintendo.
			
			<hr />
		</td>
	</tr>
	</table>
</div></div>

]]></content:encoded>
			<category domain="http://www.gamecritics.com/forums/forumdisplay.php?f=2">Game Industry News</category>
			<dc:creator>abfackeln</dc:creator>
			<guid isPermaLink="true">http://www.gamecritics.com/forums/showthread.php?t=16774</guid>
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