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PAX 2008: Day Three Report and Photo GalleryAug 31 2008 - 11:00pmBrad GallawayReports
PAX 2008: Day Two ReportAug 30 2008 - 11:00pmBrad GallawayReports
PAX 2008: Day One ReportAug 29 2008 - 11:00pmBrad GallawayReports
Castle Crashers & The Last Guy demo impressions Aug 29 2008 - 4:23pmBrad GallawayColumns
Bargain Basement 20Aug 26 2008 - 7:54amBrad GallawayColumns
Force Unleashed demo impressionsAug 22 2008 - 12:39amDaniel WeissenbergerColumns
Interview with Epicenter StudiosAug 21 2008 - 9:57pmBrad GallawayInterviews
IGN botches Alone in the Dark reviewAug 19 2008 - 7:33pmDaniel WeissenbergerEditorials
Soul Bubbles impressionsAug 18 2008 - 11:00pmBrad GallawayColumns
It's 2008 and Double Dragon still has slowdownAug 15 2008 - 10:11pmDaniel WeissenbergerEditorials
Bionic Commando Rearmed impressionsAug 15 2008 - 11:11amJason KarneyColumns
Overwhelmed with downloads!Aug 7 2008 - 11:00pmBrad GallawayColumns
Defining "last generation"Aug 6 2008 - 6:28pmBrad GallawayEditorials
PixelJunk Eden and Folklore impressionsAug 2 2008 - 11:00pmBrad GallawayColumns
Tera Patrick's voice won't add much to Saint's Row 2Jul 30 2008 - 11:00pmBrad GallawayEditorials
Casual Connect Report – Part TwoJul 28 2008 - 6:49amBrad GallawayReports
Casual Connect Report – Part OneJul 25 2008 - 7:31amBrad GallawayReports
E3 2008: Sony missing clear vision for PlayStation 3Jul 25 2008 - 7:23amChi Kong LuiEditorials
E3 2008: Nintendo makes laughable attempt to please “core” gamersJul 17 2008 - 9:37pmChi Kong LuiEditorials
E3 2008: Microsoft wares lack novelty with mainstream appealJul 17 2008 - 9:05pmChi Kong LuiEditorials
Wii Fit training log – Day 4: Wii-coveryJul 10 2008 - 7:01amChi Kong LuiColumns
No wonder McDonald's is kingJul 7 2008 - 11:00pmBrad GallawayEditorials
Kids' games that DON'T suckJul 4 2008 - 11:00pmBrad GallawayEditorials
Wii Fit training log – Day 3: Finding balanceJun 29 2008 - 8:53amChi Kong LuiColumns
Five annoying things about the PS3 that Sony needs to fixJun 24 2008 - 7:45amChi Kong LuiEditorials
Kids' games SUCK Jun 23 2008 - 11:00pmBrad GallawayEditorials
Download impressions on EchoChrome, Penny Arcade Adventures and FFCC: My Life As a KingJun 9 2008 - 11:00pmBrad GallawayColumns
Cel-shaded visual design in videogamesMay 28 2008 - 9:35pmBrandon EricksonEditorials
Wii Fit training log – Day 2: Play timeMay 23 2008 - 10:56amChi Kong LuiColumns
Grand Theft AnnulmentMay 21 2008 - 11:00pmBrad GallawayEditorials
The bizarre and hazardous nature of Boom BloxMay 21 2008 - 2:48pmBrandon EricksonEditorials
Wii Fit training log – Day 1: Fitting the Wii Fit into my lifeMay 18 2008 - 11:00pmChi Kong LuiColumns
PC gaming is going digitalMay 12 2008 - 2:35pmMike DoolittleEditorials
Mass Effect, piracy and DRM, part 2May 12 2008 - 1:07amMike DoolittleEditorials
Mass Effect for PC: Why do people hate DRM?May 10 2008 - 4:06pmMike DoolittleEditorials
Judging a game by its musicMay 7 2008 - 11:51pmBrandon EricksonEditorials
Videogame piracy and the PC gaming industryMay 1 2008 - 3:31pmMike DoolittleEditorials
GTA IV, kids and parenting in the videogame ageApr 29 2008 - 11:00pmBrad GallawayEditorials
Bloodier videogames make players more aggressive, say researchersApr 23 2008 - 3:50pmBrandon EricksonEditorials
Rhythm Action Review Special: Phase, Beats, Musika and AudiosurfApr 21 2008 - 10:05pmAndrew FletcherColumns
Virtual reality for the blindApr 16 2008 - 6:23pmBrandon EricksonEditorials
EEDAR research states the obviousApr 9 2008 - 11:00pmBrad GallawayEditorials
Interview with MetaNet's Mare Sheppard: Round TwoApr 9 2008 - 6:52pmBrad GallawayInterviews
Is there a "critical period" for videogame skill acquisition?Apr 9 2008 - 3:38pmBrandon EricksonEditorials
Will GTA IV DLC make a difference?Apr 5 2008 - 11:00pmBrad GallawayEditorials
"Wiiitis" documented by magnetic resonance imagingApr 2 2008 - 6:07pmBrandon EricksonEditorials
The debate over videogame "addiction"Mar 26 2008 - 5:03amBrandon EricksonEditorials
Study: Violent crime caused by family violence, not videogamesMar 19 2008 - 12:11pmBrandon EricksonEditorials
Adventures in Marketing: Condemned 2: BloodshotMar 18 2008 - 3:40amDaniel WeissenbergerEditorials
Dialectical realism: How Assassin's Creed killed its own potentialMar 12 2008 - 6:45pmBrandon EricksonEditorials
Great Games Retrospective – Super Smash Bros.Mar 6 2008 - 10:32amGuest CriticColumns
Vibration enhances emotional impact of videogames, Swedish study suggestsMar 5 2008 - 12:06pmBrandon EricksonEditorials
Why game criticism doesn’t existMar 1 2008 - 10:06amChi Kong LuiEditorials
Videogame technology used to model crowd behavior in military training programFeb 27 2008 - 1:03pmBrandon EricksonEditorials
FPS players feel better after dying than after killing others, say researchersFeb 22 2008 - 12:06pmBrandon EricksonEditorials
Game of the YearsFeb 20 2008 - 4:10amDaniel WeissenbergerEditorials
The importance of save systems in videogamesFeb 19 2008 - 8:52pmBrandon EricksonEditorials
Would a videogame by any other name smell as sweet?Feb 6 2008 - 7:13pmBrandon EricksonEditorials
Moving away from mindlessnessJan 30 2008 - 11:10pmBrandon EricksonEditorials
Looking back on the WiiJan 23 2008 - 10:05pmBrandon EricksonEditorials
Portable Project 12Jan 22 2008 - 12:53pmBrad GallawayColumns
Trying to appreciate HaloJan 16 2008 - 7:18pmBrandon EricksonEditorials
The Hsu EditorialJan 11 2008 - 12:00amBrad GallawayEditorials
Tolerating ambiguity: The challenge of making choices in videogamesJan 9 2008 - 4:53pmBrandon EricksonEditorials
Pimpin'... er, I mean Reviewin' Ain't EasyJan 5 2008 - 12:00amBrad GallawayEditorials
On the inclusion of developer commentaries in videogamesJan 2 2008 - 9:13pmBrandon EricksonEditorials
That's not Commander ShepardDec 15 2007 - 12:00amBrad GallawayEditorials
Defending Guitar Hero and Rock Band: Why there's nothing wrong with being a fake musicianDec 12 2007 - 12:03pmBrandon EricksonEditorials
Super Mario Galaxy and Nintendo’s continuing critical dominanceDec 5 2007 - 7:08pmBrandon EricksonEditorials
Contrasting Crysis and Call of Duty 4: Why emergent gamplay is the futureDec 1 2007 - 7:40pmMike DoolittleEditorials
Videogame length and the question of quality versus quantityNov 28 2007 - 9:34pmBrandon EricksonEditorials
Doom and gloom for PC gamingNov 27 2007 - 8:23pmMike DoolittleEditorials
Move over, BioShock: there's a videogame that poses even greater moral challengesNov 21 2007 - 1:43amBrandon EricksonEditorials
Interview with Jerry Holkins of Penny ArcadeNov 14 2007 - 7:39pmBrad GallawayInterviews
Why the Check Mii Out Channel is a complete shamNov 14 2007 - 8:58amBrandon EricksonEditorials
Wii's Virtual Console imports not worth the waitNov 11 2007 - 3:13pmBrad GallawayEditorials
Videogame violence revisitedNov 7 2007 - 6:13pmBrandon EricksonEditorials
More on Crysis: Facts, hacks, and shenanigans!Nov 3 2007 - 11:10pmMike DoolittleEditorials
Scariness in videogamesOct 31 2007 - 4:59pmBrandon EricksonEditorials
Crysis demo impressions, performance previewOct 27 2007 - 7:05pmMike DoolittleEditorials
Reviewing the reviewers part 2: FairnessOct 25 2007 - 3:06pmMike DoolittleEditorials
Reflections on The King of KongOct 24 2007 - 7:55pmBrandon EricksonEditorials
The future of conversation in videogamesOct 17 2007 - 7:08pmBrandon EricksonEditorials
Bargain Basement 19Oct 17 2007 - 6:42amBrad GallawayColumns
Demo round-up: Unreal Tournament III, Clive Barker's Jericho, and moreOct 16 2007 - 3:07amMike DoolittleColumns
What do gamers and lab rats have in common?Oct 10 2007 - 7:01pmBrandon EricksonEditorials
Interview with Koroush Ghazi, creator of Tweakguides.comOct 9 2007 - 11:21pmMike DoolittleInterviews
Could a videogame help kids fight cancer?Oct 3 2007 - 6:55pmBrandon EricksonEditorials
The New York Times deems Halo 3 “Arts” worthy…sort ofSep 28 2007 - 12:57pmChi Kong LuiEditorials
The theory of videogame relativitySep 26 2007 - 7:41pmBrandon EricksonEditorials
Viva Pinata: Party Animals demo on Xbox Live impressionsSep 24 2007 - 2:56amDaniel WeissenbergerColumns
Reviewing the reviewers Sep 23 2007 - 6:43pmMike DoolittleEditorials
Computers and the stories they tellSep 19 2007 - 7:15pmBrandon EricksonEditorials
Interview with Metanet's Mare Sheppard, co-creator of N Sep 18 2007 - 12:53amBrad GallawayInterviews
Sega Rally demo on Xbox Live impressionsSep 18 2007 - 12:15amDaniel WeissenbergerColumns
Interview with Julianne Greer, Executive Editor of The EscapistSep 13 2007 - 10:46pmChi Kong LuiInterviews
Demo Critic: Tony Hawk's Proving GroundSep 13 2007 - 10:33pmDaniel WeissenbergerColumns
Researchers create computer game that can sense player frustrationSep 12 2007 - 6:46pmBrandon EricksonEditorials
Interview with Scott Corley, head of Wideload Shorts Sep 5 2007 - 11:00pmBrad GallawayInterviews
Super Paper Mario and the evolution of videogamesSep 5 2007 - 4:25pmBrandon EricksonEditorials
Xbox Live demo round-up: TimeShift, Medal of Honor, Blazing Angels and moreSep 3 2007 - 3:14amDaniel WeissenbergerColumns
New study on videogames and aggression yields surprising resultsAug 29 2007 - 6:16pmBrandon EricksonEditorials
Penny Arcade Expo (PAX) 2007 Photo JournalAug 29 2007 - 6:58amBrad GallawayReports
PAX 2007: A slicker PSP can't touch the omnipresent DSAug 28 2007 - 2:08pmBrad GallawayReports
PAX 2007: Eye of Judgement and Culdcept SagaAug 28 2007 - 2:02pmBrad GallawayReports
Wii and the casual gaming boomAug 26 2007 - 4:40pmMike DoolittleEditorials
Xbox Live demo round-up: Bioshock, Stranglehold, Beautiful Katamari and moreAug 14 2007 - 10:31pmDaniel WeissenbergerColumns
Interview with N'Gai CroalAug 10 2007 - 10:22pmChi Kong LuiInterviews
Portable Project 11Aug 1 2007 - 6:44amBrad GallawayColumns
Xbox Live demo round-up!Jul 29 2007 - 6:05pmDaniel WeissenbergerColumns
Mr. Ebert, you're out of your leagueJul 28 2007 - 12:35amMike DoolittleEditorials
Interview with Halo 3 Lead 3D Artist: Shi Kai WangJun 28 2007 - 6:47amBrad GallawayInterviews
Bargain Basement 18Jun 26 2007 - 6:12pmBrad GallawayColumns
Bargain Basement 17Apr 7 2007 - 9:47amGuest CriticColumns
The Great Wii DebateNov 20 2006 - 12:00amDavid StoneReports
Ben at the Pen: GraduationNov 8 2006 - 12:00amBrad GallawayInterviews
Interview #2 with Dean TakahashiSep 12 2006 - 11:00pmDale WeirInterviews
Bargain Basement - August 2006Aug 8 2006 - 11:00pmBrad GallawayColumns
Videogame Art – Book ReviewApr 25 2006 - 11:00pmBrad GallawayEditorials
Life+Game: MaterialismJan 25 2006 - 12:00amChi Kong LuiColumns
2005: The Year in ReviewJan 11 2006 - 12:00amGC StaffEditorials
Bargain Basement - December 2005Dec 28 2005 - 12:00amDaniel WeissenbergerColumns
Interview with YMCKDec 14 2005 - 12:00amBrad GallawayInterviews
Life+Game: BirthJul 20 2005 - 11:00pmChi Kong LuiColumns
Life+Game: The RealizationJun 7 2005 - 11:00pmChi Kong LuiColumns
Interview with Clint HockingMay 24 2005 - 11:00pmThom MoylesInterviews
Interview with Kudo TsunodaMar 2 2005 - 12:00amChi Kong LuiInterviews
Interview with Dev MadanDec 22 2004 - 12:00amBrad GallawayInterviews
Taking the Leap to Lightspeed: A Look at LucasArts' Star Wars Galaxies: Jump to LightspeedDec 8 2004 - 12:00amGuest CriticReports
Interview with Chuck McGeeJul 27 2004 - 11:00pmBrad GallawayColumns
Portable Project - July 2004Jul 6 2004 - 11:00pmErin BellColumns
E3 2004 Report: Booth Babe DialoguesJun 29 2004 - 11:00pmErin BellReports | Best Work
Bargain Basement - May 2004May 25 2004 - 11:00pmBrad GallawayColumns
Game for Sex Vol. 1May 4 2004 - 11:00pmChi Kong LuiColumns
Portable Project - April 2004Apr 20 2004 - 11:00pmErin BellColumns
Bargain BasementApr 13 2004 - 11:00pmBrad GallawayColumns
Interview with Alex Rigopulos - Part 2Mar 31 2004 - 12:00amDavid StoneInterviews
Interview with Alex Rigopulos - Part 1Mar 31 2004 - 12:00amDavid StoneInterviews
Caught in the Web - March 2004Mar 3 2004 - 12:00amGuest CriticColumns
Portable Project - January 2004Jan 7 2004 - 12:00amBrad GallawayColumns
Caught in the Web - December 2003Dec 17 2003 - 12:00amGuest CriticColumns
Thought Processing: Geriatric GamingNov 19 2003 - 12:00amGC StaffColumns
Portable Project - November 2003Nov 12 2003 - 12:00amBrad GallawayColumns
Import Horizons - November 2003Nov 5 2003 - 12:00amGuest CriticColumns
Import Horizons - September 2003Sep 23 2003 - 11:00pmGuest CriticColumns
Bargain Basement - September 2003Sep 9 2003 - 11:00pmBrad GallawayColumns
Portable Project - September 2003Sep 2 2003 - 11:00pmErin BellColumns
Critical HitAug 19 2003 - 11:00pmDale WeirEditorials
Bargain Basement - August 2003Aug 12 2003 - 11:00pmBrad GallawayColumns
Halo: The Fall Of Reach - Book ReviewAug 5 2003 - 11:00pmBrad GallawayColumns
Ben at the Pen: JuniorJul 29 2003 - 11:00pmBrad GallawayInterviews
Import Horizons - July 2003Jul 22 2003 - 11:00pmGuest CriticColumns
Portable Project - July 2003Jul 15 2003 - 11:00pmErin BellColumns
Critical HitJul 1 2003 - 11:00pmGuest CriticEditorials
Import Horizons - June 2003Jun 24 2003 - 11:00pmGuest CriticColumns
Are Videogames Art?May 27 2003 - 11:00pmChi Kong LuiEditorials | Best Work
Import Horizons - May 2003May 20 2003 - 11:00pmGuest CriticColumns
Portable Project - May 2003May 13 2003 - 11:00pmBrad GallawayColumns
Bargain Basement - May 2003May 6 2003 - 11:00pmBrad GallawayColumns
Play Under Review - April 2003Apr 15 2003 - 11:00pmThom MoylesColumns
Portable Project - April 2003Apr 8 2003 - 11:00pmBrad GallawayColumns
Bargain BasementApr 2 2003 - 12:00amGC StaffColumns
Critical HitMar 26 2003 - 12:00amThom MoylesEditorials
Portable Project - March 2003Mar 5 2003 - 12:00amErin BellColumns
1000 Game Heroes – Book ReviewFeb 26 2003 - 12:00amBrad GallawayEditorials
The Document Of Metal Gear Solid 2Feb 19 2003 - 12:00amGuest CriticColumns
Ben at the Pen: SophomoreFeb 12 2003 - 12:00amBrad GallawayInterviews
Play Under Review - February 2003Feb 5 2003 - 12:00amThom MoylesColumns
Bargain Basement - January 2003Jan 29 2003 - 12:00amBrad GallawayColumns
Interview with Henry JenkinsJan 22 2003 - 12:00amDale WeirInterviews | Best Work
2002: The Year in ReviewJan 15 2003 - 12:00amGC StaffEditorials
Interview with Ron JonesDec 18 2002 - 12:00amThom MoylesInterviews
Thought Processing: Are Game Mascots a Thing of the Past?Dec 4 2002 - 12:00amGC StaffColumns
Portable Project - November 2002Nov 27 2002 - 12:00amMike BrackenColumns
Bargain Basement - November 2002Nov 20 2002 - 12:00amBrad GallawayColumns
Ben at the Pen: OrientationOct 8 2002 - 11:00pmBrad GallawayInterviews
Ben at the PenOct 7 2002 - 11:00pmBrad GallawayInterviews
Interview with Doug WalshOct 1 2002 - 11:00pmBrad GallawayInterviews
Thought Processing: The Role of the CriticOct 1 2002 - 11:00pmGC StaffColumns
Play Under Review - September 2002Sep 24 2002 - 11:00pmThom MoylesColumns
Interview with Dean TakahashiSep 17 2002 - 11:00pmDale WeirColumns
Thought Processing: Consoles Online, Yea or Nay?Sep 3 2002 - 11:00pmGC StaffColumns
Bargain BasementAug 27 2002 - 11:00pmBrad GallawayColumns
Play Under Review - July 2002Jul 30 2002 - 11:00pmThom MoylesColumns
Great Games – Metal Gear SolidApr 30 2002 - 11:00pmThom MoylesColumns | Best Work
Got A Light?Sep 2 2001 - 11:00pmChi Kong LuiReports
Chasing Phantoms: Deconstructing Final Fantasy: The Spirits WithinJul 20 2001 - 11:00pmChi Kong LuiEditorials
Bargain Basement - July 2001Jun 15 2001 - 11:00pmBrad GallawayColumns
Bargain Basement - June 2001Jun 15 2001 - 11:00pmBrad GallawayColumns
Interview with Stan Liu – Part 1Apr 4 2001 - 11:00pmChi Kong LuiInterviews | Best Work
Interview with Stan Liu – Part 2Apr 4 2001 - 11:00pmChi Kong LuiInterviews | Best Work
Metal Gear Solid 2 First ImpressionsApr 1 2001 - 11:00pmChi Kong LuiColumns
Great Games – SnatcherFeb 20 2001 - 12:00amBen HopperColumns | Best Work
The Legend of Dragoon: A Game Critic's NightmareFeb 16 2001 - 12:00amBen HopperEditorials | Best Work
Sega: From Genesis to Exodus: An Accounting of Sega's Failed Hardware ReleasesFeb 9 2001 - 12:00amBen HopperReports
Great Games – Tecmo Super BowlNov 27 2000 - 12:00amBen HopperColumns
History Channel's Video Games: Behind the Fun – ReviewOct 8 2000 - 11:00pmChi Kong LuiEditorials
Great Games – Blaster MasterJul 23 2000 - 11:00pmBen HopperColumns
Dreamcast Can Win the War: An Analysis of How History Sides with SegaJul 19 2000 - 11:00pmChi Kong LuiEditorials
Interview with Erik Wahlberg: Q & A with Knockout Kings 2000 Associate ProducerJun 8 2000 - 11:00pmChi Kong LuiColumns
Interview with Douglas TronsgardJun 8 2000 - 11:00pmBen HopperColumns
Nerd Heroes: The Phenomenon of Loser Protagonists in Modern Japanese GamesJun 1 2000 - 11:00pmGuest CriticEditorials | Best Work
Interview with Hideo KojimaMay 25 2000 - 11:00pmChi Kong LuiInterviews
Taking Shots at X-Files "FPS"Mar 1 2000 - 12:00amDale WeirEditorials
Quake III: Arena vs. Unreal TournamentFeb 1 2000 - 12:00amChi Kong LuiEditorials
Interview with Tomoike TakazumiDec 16 1999 - 12:00amChi Kong LuiInterviews
Pokémon & Transformers: Different Times. Same Crappy Movie.Nov 12 1999 - 12:00amChi Kong LuiEditorials

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