
In the PlayStation 2, Suzuki believes he has a machine powerful enough for him to faithfully reproduce his highly regarded Virtua Fighter franchise for the home market. Virtua Fighter is a visual feast. Even a passing glimpse of the game would prove that he might be right. Like its arcade counterpart, Virtua Fighter 4 comes with the graphical eye candy that helped propel this franchise to the forefront of 3-D fighting. Realistically rendered hair and clothing, a recent measuring stick for 3-D characters, moves accurately with the movement of the fighters or a passing breeze. The ornate dress of Aoi or Lei Fei are quite beautiful, but are even more striking when seen in motion. That is not to say that Virtua Fighter is an arcade-perfect port. The lighting effects and amount of character detail are not quite up to the arcade version’s standards. Aliasing shows its face again and the complexity of the environments take a hit—some 3-D objects in the backgrounds of the arcade version are reduced to 2-D bitmaps on the PlayStation 2. All of these points stem from the developer being faced with the task of porting Virtua Fighter 4 from more powerful machine while still wet behind the ears in PlayStation 2 development.
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