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Despite having a veritable laundry list of 3D graphical enhancements (bump mapping, inverse kinematics, multipass texturing, etc.) and the game engine running fairly fluidly—even on the modest Pentium III used during the E3 demonstration—I wasn't overly impressed with the visual effects in the game. It was hard to be wowed over after getting an eye full of PlayStation 2 games. Don't get me wrong, the graphics in Halo are still impressive. I just didn't think that it was the game's main selling point. I thought the creative direction and the depth of what they were trying to put into the game was far more noteworthy.
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