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I would like to think that those boxers would want their names in what is the most comprehensive boxing
videogame ever and alongside ring legends like Dempsy, Marciano and Ali. Was it frustrating to have such this
impressive lineup of boxers and then come up short for those one or two high profile names?
Unlike a sports license, like the NFL, we couldn't just sign the boxer's as a group. We had to deal with
dozens of agents from all over the world, and we had to track down some of the families of the deceased boxers.
All this with a very tight deadline as the game was being developed. As I said before, I'm proud of the line-up
we have.
I was laughed my butt off when I found out Tim Duncan of the San Antonio Spurs and Marlon Wayans from the
WB Network is actually in the game. So what's the story behind that?
EA has a great cross-promotion deal with a great clothing company, Ecko. Wayans, Duncan, and the other celebs
are actually in Ecko's ad campaign, and in the ads you will see, say, Q-Tip, and the Ecko ad will note "Play as
Q-Tip in EA's Knockout Kings 2000 for the PlayStation by going to Career Mode and spelling his name". Something
like that, anyway. I saw a funny post by a consumer who thanked us for putting Duncan in the game so he could
beat him but for beating his "beloved Knicks". He went on to ask if we could put his boss in the game so he could
beat him up, too!
If Mike Tyson was in the game and be honest, would there be an 'ear chomp' attack? :-)
Probably not specific to Tyson; his camp probably wouldn't like that. If you haven't found this year's
hidden illegal move, press all four face buttons (x, square, etc) during game play and see what you get!

Thank you for your time. As we close this interview, is there anything else you would like to mention
to the gaming public about yourselves and Knockout Kings 2000?
The franchise is only going to get better. With a great internal development team, strong upper management,
and a dedicated production team, Knockout Kings 2000 will stay well ahead of the competition and give gamers what they want,
and then some. I, for one, feel both excited and lucky to be working on such a great game with such talented
people. Thanks for the opportunity.
- Published June 9, 2000
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