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Interview with Stan Liu
Q & A with Kronos Digital's CEO, Director, Writer
Another cast shot for Fear Effect 2: Retro Helix

In my review of Fear Effect 2, I noted that this is a game that could have easily appealed to women gamers (who make up close to half the game playing population according to IDSA) due to the strong and believable relationship between Hana and Rain. With a little tweaking (possibly less cleavage, tone down the lesbo action, etc.) this could have easily been the Thelma & Louise of videogames. Was this something you considered, and how do you feel about potentially alienating women gamers?

I don’t think I was thinking about Thelma & Louise when I created Hana and Rain. I think it was closer to Xena and Gabrielle instead. Regardless, the relationship between Hana and Rain was not my main focus when I wrote the story for Retro Helix. I think it just got blown out of proportion due to the ads and the media coverage. I find it funny how everyone made such a big deal out of the alleged lesbianism within the game. Once and for all, let me set the record straight. "HANA IS NOT A LESBIAN!" She likes men... and she likes women. Who she chooses to go to bed with at the end of the day IS NOT A BIG DEAL! We are living in the 21st century, this kind of thing happens all the time! Get over it people!! The only reason I wanted Hana to have a female companion this time around is because it gives me the ability to create an extremely interesting love triangle further down the road.

Ah, interesting. Can you give us any more details on the love triangle?

Nope. (Laughs)

What I find really strange is that, so far, all the comments and concerns I’ve heard about alienating women gamers come from male reviewers. Shelby at Moxxi.com (a site hosted exclusive by female gamers) gave Retro Helix a 4.5 out of 5. She said, and I quote: "There is a real quality to this series that I hope will make its way to the gamers out there who are looking for something that doesn't insult their intelligence." Now, I am not saying she is right or she represents the majority of female gamers’ opinions. All I’m saying is that so far, her’s is the only female gamer voice that I’ve heard publicly, and it seemed like she enjoyed the game based on her in-depth review. When I created the story for Retro Helix, I really wasn’t thinking about making this a game for male or female players. All I wanted to do is to create an engaging story and a fun experience for anyone interested. Sometimes I wonder if the content of the game is actually alienating female gamer or is the hype from the press that is doing the alienating for us.

By the way, my wife is also the lead character artist in Retro Helix and the original Fear Effect. After the production designer came up with the basic concept of each character, she was responsible for creating the look and applying the anime textures for all the 3-D models in the entire game. She had complete freedom to create the ideal Hana and Rain in anime form. So, in many ways, Hana and Rain are the perfect women from a woman’s point of view (again, not that my wife’s point of view represents all women’s point of view).

Just what is that thing? Stan Liu isn't telling.

Speaking of "alienating" women, what’s up with bug-like contraption that was straddling Rain? I’ve heard the scene described anywhere from rape to mechanical cunnilingus. It’s obvious that the scene was left intentionally ambiguous. Set the record straight. What’s the story behind that sexually charged scene?

Again, if I’m not mistaken, those descriptions are mostly from male gamers and reviewers. It would be very interesting for me to hear from the female gamers or reviewers point of view regarding that scene. To set the record straight, the story behind that scene is whatever you wanted it to be. This is precisely one of those "messages" in the game that I wanted people to talk about and form their own opinion. My personal takes on that scene? Well, it’s... personal!

Let’s talk about "adult gaming." First, what are your thoughts on the current ESRB rating system, and do you think Fear Effect 2 was rated fairly?

Yes, Retro Helix was rated fairly. It is a game meant for mature audiences only, therefore it deserved the "M" rating. However, in my humble opinion, any rating system whether good or bad, is just a bunch of words on pieces of paper. Unfortunately, at this day and age, even the best, most arduous rating system in the world is not going to prevent unsuitable material from reaching minors. Any child can get on a computer that is linked to the Internet and potentially gain access to an infinite amount of undesirable material. It is my belief that simply banning access to any material deemed unsuitable for children is not the answer. Having a proper rating system for games or any other medium is a good start. Ultimately, parents need to
Fear Effect 2: Retro Helix Screenshot - Mature content still means lots of guns.
Fear Effect 2: Retro Helix Screenshot - The confrontations can be quite unusual.
get involved with their children and give them a proper upbringing and guidance. I’m more of the school of "less gun controls and more child controls".

Do you take into consideration or pander to society’s perception of videogames when creating them or does artistic vision come first above all else?

I think it should be pretty obvious by now what my answer to that question would be. Artistic vision must come first above all else!

Is there a broader future for "mature" videogames that goes beyond sex and violence, or are videogames doomed to become a narrow niche sub-culture targeted at adolescent male teens like comic books?

(Laughing out loud) There are still some good comic books out there... I’m 37 years old, and I still read them... occasionally. The entire Superman: Kingdom Come series by Mark Waid and Alex Ross of DC comics had both an extremely intelligent, engaging story and exquisite artwork. Wait... sorry! They’re not comic books, they are "graphic novels!"

No doubt. No doubt. That was just a generalization on my part. I happen to be a huge fan myself. I think the Golgo 13, Battle Angel Alita (Gunmu), and Gon mangas are just brilliant pieces of storytelling and art. But regardless of what you and I think, comics in the United States don’t have a broad appeal and have been overly stigmatized and commercialized (as noted in M. Night Shyamalan’s film Unbreakable). Could videogames fall into the same trap and is there hope?

Wow... your Japanese comic book knowledge is indeed impressive! Based on your comment, I can see that you are a man of substance and good taste! (Smiles)

The baddies in Fear Effect 2 are far removed from the stereotypical dunderheads we see in other adventure games.

I truly believe (and God, please don’t let it be otherwise) that there is a much broader and brighter future for "mature" videogames that goes beyond sex and violence. With the advent of PlayStation2 and the Xbox, these mature home entertainment systems (or DVD players) will certainly help blur the gaps between videogames and traditional forms of entertainment. I consider MGS2 a mature game that is not about sex and violence. In my opinion, it has great production values and a tremendously broad entertainment appeal. One day, some kid is going to play that game on the PS2, then daddy is going to walk by and ended up watching, and he’ll say "Hey, that’s cool, can I try it?" The rest will be "interactive entertainment" history. As we speak, there are many adults (both male and female) out there that are religiously playing online games such as EverQuest and Ultima Online. They will be the first to tell you that they are not playing some childish videogame but a mature interactive experience.

By the way, is that what you think of Retro Helix, Chi? Just sex and violence?


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