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The Great Games - A Retrospective on Classic Titles
Blaster Master
Platform < Nintendo Entertainment System >      Developer < Sun Corporation of America >
      Publisher < Sunsoft >      Release Date < 1988 >

Personal Stories

Do you have an interesting story about Blaster Master? Share it with us by emailing them to dale@gamecritics.com.


"Blaster Master was the first NES game I ever owned. When I first purchased the NES console, I wanted to christen it with Mega Man, but the store where I made my purchased didn't have any in stock. I didn't want to bring home my shiny new system without any games, so without having any prior knowledge of the title and based purely on the face value of the box art, I choose Blaster Master off of a shelf of maybe half a dozen other games. Luckily my choice was a solid one and the graphics and gameplay really blew me away. The only thing that really bugged me was the insane difficulty level (what would later become a trademark for all Sunsoft titles)! I must have been stuck on the second stage for months! It was only until after I discovered the secret trick—where you could easily beat bosses by dropping a grenade and then hitting the pause button—did I finally pass the second stage. Beating the second stage was a major accomplishment for me at the time, but of course much to my horror, there were plenty more stages left!"

Chi Kong Lui
Forest Hills, NY


"I remember long ago, my mom and myself still lived with my grandparents and uncles in a big house. I wasn't very old the day we got the NES. We had Mario and some Snowboarding game. One day we rented Blaster Master. I fell in love with it, sneaking downstairs all night long and playing it, I don't think that NES turned off for the 3 days we had the game. I wasn't able to beat it though. Years later, now living in a new house, I saw Blaster Master again in a video store, I of course rented it. I ended up renting it so much from this place that when they put all but a few NES games up for sale, BM was one of the games they left on the shelf. They explained to me when I asked to buy it that it still rented out a lot. I told them I was the one renting it every week, the guy checked his computer, and sure enough, I was the one. So I bought it that day for 10 dollars. What a great day this was, I finally owned this wonderful game. I played and played hours on end, and I finally beat it one day. Now I am obsessed with this new GBC rendition of the game and the all-new PSX game. Sophia will never die!"

Critter Hart
The Blaster Master Home Page
Richmond, VA


"I remember renting the game at a local video store for the first time in 1988 and immediately was blow away by the game, but buying the game proved to be VERY difficult do to the shortage on the DRAM chips (Dynamic Random Access Memory) in the game carts, because of the high demand for NES games at the time (the NES was taking this country by storm). I used to rent the game from one video store, and reserving the game at another video store so I could have the game for a week at a time. I even offered the owner of one of the stores $75 for the game, but they were unwilling to part with it. I finally got the game (which I still have complete) and easily put 20 to 30-plus hours into the game before I beat it. This game was my first true videogame experience, and I still love to play the game to this day."

Dave Winstanley
The Blaster Master Shrine
Grand Rapids, MI


"I got an NES when I was six-years-old and eventually played a lot of games and beat almost all of them! Blaster Master was one of those I just didn't finish—but made near the end! I guess I didn't have too much patience as an eight-year-old. : ) But looking back, the game was definitely innovative, and I too was totally amazed by the graphics of the boy and frog—they were almost lifelike to me at the time. Blaster Master is one of those games, despite its title, that characterized the NES and its ability to prsent something original and addictive. It definitely ranks up there with the big ones like Zelda, Super Mario Bros., Metroid, and Mega Man. I've been playing games for as long as I can remember, and that game still stands out above so many games that may look more realistic, have better sound effects and graphics, and have more realistic storylines. And no doubt it stands out because it has something that so many games nowadays lack—an original concept with the ability to keep you hooked and really take you (and your mind) totally into the game. Hopefully the re-release of the game, despite the critics' downplay of the game due to its fluffy story, will teach these new gamers what it was like to play a really, really great and innovative game."

Michael Sao Pedro
WPI - Computer Science - Class of 2000


"I'm not sure how long that Blaster Master article's been posted for (The Great Games -- A Retrospective on Classic Titles), but I just came across it today while looking for some reviews of my latest purchase; Blaster Master: Enemy Below.

"I think the article depicted the feel of the original game perfectly. Every subtle emotion I felt when playing this game as a kid were portrayed exactly as I remember them. Blaster Master was definitely one of those classic games that made my youth a gaming fest.

"It's a shame that none of the sequels seem to live up to the original as far as innovation and excitement. For every feature they add in, they remove something crucial that had made the game more exciting, like the ability to walk diagonally in the Game Boy Color version. The ideas are there, but they're just not implemented very well.

"I'm not ashamed to admit that I stole my copy of Blaster Master. I rented it from a video store, then came back an hour later with one of my old crappy games and pretended like the wrong game had been in the box. The story worked, and I got to keep Blaster Master all to myself (I did the same thing for Dragon Warrior II, bringing back the first Dragon Warrior in its place). I played so much of that game that I was eventually able to run through the entire eight levels from start to finish without ever dying once. And I repeated the feat over and over again until my NES finally gave out. It wasn't just the novelty of the game, it was the huge bosses that filled the screen. The big explosions from the enemies. The splash damage from exploding mines. The great physics of the tank. And it was all put together flawlessly.

"Maybe someday Sunsoft will finally be able to get their act together and give this great game a worthy successor. Until then, I won't hold my breath. But I'll hold onto those great memories of classic gaming."

Frank Gore
Montreal, Quebec
Canada


"I hardly remember actually playing Blaster Master as a child. In fact, I had almost completely forgotten about it a few years ago when...

"My brother had done a favor for my aunt, and so she had given him a gift certificate to Boomerang Gameware. In fact, she drove us over there. My brother still owned (and still does own) a Nintendo system, and wanted to get a few more games for it. Among others (much less important), he bought Blaster Master. The cover of the game brought out a lot of half-memories from me, and I all I could do was think "Where have I seen this from?" Finally, we got home, and played it. Of course, half the puzzle was solved—I now knew what the game was like again. However, there was more to it. I don't remember how exactly I remembered, but something tipped me off that there was a Blaster Master book.

"Immediately I remembered reading that book as a child, and I was actually pretty shaken. The book had always been so weird and scary to me, and now that it was coming up again in fragments steeped in mystery, it seemed all the more weird and scary to me. Frankly, only three things have been able to retain that sort of chillingly mysticism for me: Blaster Master, Metroid and Watership Down (the cartoon).

"Besides Blaster Master's just plain weirdness, it had great gameplay (even if it was hard as hell). In these things, Metroid and it are equal. I'd say Kid Icarus doesn't carry the same sort of feel as Metroid, but the gameplay is as good as Blaster or Metroid."

Stephen Miller


"I met a kid from my town. We hadn't known each other very long, but my mom started inviting him over on the weekends to rent games, and have cookouts and stuff. We went to the local video store, but since Nintendo wasn't out for very long, there wasn't much of a selection. But one game caught our eyes: Blaster Master. We thought, "how corny, a game about a frog." We both laughed and rented it anyway. We weren't disappointed. We played it constantly, weekend after weekend, but could never beat it. We both loved the game and became real close friends for the duration of our adventure with Sophia.

"A month or so after we got into the game, he had to go to Dallas to visit his dad. When he got back, we played one more time, but he had to go live with his father suddenly and I didn't see him for a while. We lost touch and I never beat the game after that. A year later, he showed up at my doorstep with Blaster Master in his hand. We only had that day to spend together, so we played it all night. We finally defeated the last boss just before dawn, after which, he had to leave. I haven't seen him since, but we did beat the game on the last day we spent together. And it's always been my favorite game of all times—not just because the game rocked—but because I made a great friend out of the experience. And although I never got to see him again, he is still my best friend."

Myki Anderson
Tulsa, OK


Wow I am totally amazed. As I've been reading these Blaster Master experiences, my jaw nearly drops to the ground, I have to say. Almost everyone experienced this game the same way I did. Addictive, so addictive. I rented it nearly every week and played the hell out of it. Actually, I never could beat the 3rd boss when I was little, leaving a game in my memory that was the BEST and the HARDEST. I've been thinking of this game ever since and one day, I saw it at Funcoland. "NO WAY!!" I thought and bought it for 2 dollars, hopping I could find someone who still owned a Nintendo so I could play it. I finally found a friend that had one. Since it was his, I just left it at his house and got to play every once in a while. I finally beat that damn 3rd boss, but having 1 life and 1 continue left, I died shortly after still in the 3rd level. Eventually, the dude moved and I never saw Blaster Master again. How sad.

Anyways, WOW, I seriously cannot believe so many people had the same experience I had when I was little. Now, I got it at home and play it a lot and beat it a few times. VERY HARD. I LOVE THIS GAME!!! Blaster Master 2 on the Genesis sux, and I've yet to play the ones on the Game Boy and the PlayStation. Sunsoft definitely needs to make a worthy successor of this fabulous game, and if they don't, I WILL because my urge to play more and more of this game never end! I'm glad I get to share my experience with you all, PEACE!!!

Cameron Cusker
Dallas, Texas

- Published July 24, 2000

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