My peeves with the episode didn’t end there. It only worsened
after the first in-game murder took place and Darryl Masashi, a mercenary gamer for hire, was brought in by the game’s creators
to purge the system of its undesirable killer. As soon as he appeared, I was on the floor laughing. The guy is Asian, makes his
living playing FPS and is a living legend. Could this be a caricature of infamous undefeatable Quake player (Firing Squad's
own) Dennis ‘Thresh’ Fong? Again my enjoyment was short-lived as Darryl turned out to be a weirdo more than anything else. He stands
stoically with an oh-so-serious look on his mug and carries two guns like a geeky Chow Yun-Fat; unfortunately he can't pull it off
at all. Equally sad was the fact that Masashi's death followed quickly after his appearance early in the episode. I would hope that
the writers didn't see the folly of this, but they had to know that by killing off Masashi, they were symbolically showing the
futility of game playing or weakness of hardcore gamers when it came to real-world combat situations. If they really cared to develop
the Masashi character rather then making an example out of him, he would have actually helped out Mulder and Scully with his knowledge
of videogames in eventually defeating Atreya. Perhaps that's just my opinion that gamers should be represented more accurately getting
in the way.
Ultimately, this episode boils down to Mulder and Scully getting into
the game which doesn’t build into an exciting climax, but rather an unsatisfying ending and unresolved mess. Through some
testosterone-induced impulse (like that’s something he is known for), Mulder goes further into the game, chasing the Atreya and gets
lost. Or maybe lost is the wrong word because he was more likely kidnapped by the program itself. Here a massive plot hole is left wide
open. Where does Mulder's body go when the program shuts itself down with him inside of it? Has he been somehow digitized and now sits
in memory? We also learn that the sole female programmer working there created Atreya as a character for her own personal sanity and game.
It is never explained how the program jumped from her computer to the main program. And for maybe the only time in X-Files history,
we don't get a supernatural explanation from Mulder or even an overly scientific one from Scully as to how it all happened. It's as if all
that was unimportant information and could be disregarded. Anyway, with Mulder in trouble, Scully takes it upon herself to go into the game
to save him (its amazing how players can’t exit the game, but players can enter), but it is all a monumental letdown.

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Scully dons a sexy
soldier suit (or at least it looks sexy on her), enters the game and just starts shooting. She literally stands in one place and looks more
like she's in a virtual version of Duck Hunt and not a FPS. John Carmack, John Romero, Warren Spector and every other FPS developer
must have been rolling their eyes across the country.
Despite X-Files being renown for having big-budget
movie-like production values, I still didn’t have high exceptions for the way FPS's would be portrayed graphically and conceptually
after watching the preview trailer of the episode. Still I had high hopes for the way gamers and programmers would be represented
and prayed they would be shown in a decent light. However none of this happened. Instead, what I got was the typical outsiders' view
of the industry and all those involved. And even worse, the writers decided to pile some dissection of the male condition on top of
that. I know for sure that anyone who had their doubts about these types of games and the industry in general than their beliefs
were only strengthened by this episode. All in all this was a waste of time and if this episode is any indication of popular
sentiments toward videogames in general then the industry needs a lot more work to reach mainstream acceptance.
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