By Chi Kong Lui on July 28, 1999 - 11:00pm.
According to ESRB
, this game contains: Mild Language
Game Description: GT Interactive's new game, Driver, puts gamers right into the middle of the action and squarely behind the wheel of the most wanted getaway car. Assuming the identity of an undercover cop named Tanner, players sell their services as drivers-for-hire to the highest bidder in order to infiltrate a powerful crime ring spanning four of the nation's largest cities—New York, Los Angeles, San Francisco, and Miami. Driver delivers the clutch-your-seats, adrenaline-charged action of a Hollywood-style car chase, propelling players along a high-speed, all-out thrill ride. Driver's true-to-life modeling of automobile physics, ultra-realistic environments, cutting-edge graphics, and revolutionary replay mode allow users to experience an elaborate, realistic interactive driving experience.
Game Description: Live the sage in Star Wars Episode I: The Phantom Menace for your PC. You will participate in the dramatic events from the Star Wars Episode I story—and beyond. The action in The Phantom Menace will pick up where the movie begins—as two heroic Jedi Knights dock on the Trade Federation Battleship above the planet Naboo. The journey takes you to such locations as Naboo, Tatooine, and all the way to the Galactic capital world of Coruscant as you confront imposing threats to freedom in the midst of a galaxy in crisis.
By Chi Kong Lui on July 4, 1999 - 11:00pm.
My suspicions of confusion proved to be correct. Trying to figure out what the developers were going for is difficult and describing the results isn't easy either. The best I can say is imagine the jumping platform elements in Super Mario 64
mixed with the puzzles in Legend Of Zelda: Ocarina Of Time
; all from a locked-down, overhead, three-quarters perspective.
By Dale Weir on July 4, 1999 - 11:00pm.
I take exception to the comparison Chi made of The Phantom Menace to Super Mario 64 and the Legend Of Zelda: Ocarina Of Time. Being a fan of both games, I can say that The Phantom Menace has little to show in terms of inspiration from either masterpiece. What I do see is that LucasArts wanted to capitalize on the trend of third-person perspective titles and the Star Wars prequel license at the same time.
By Chi Kong Lui on February 11, 1999 - 12:00am.
One of the most eagerly anticipated games of 1997, Final Fantasy VII (FF7), did not disappoint fans when it finally was released. With plenty of hype already surrounding the game, Sony further promoted it with commercial spots that resembled movie trailers, begging to elevate the integrity of videogames up to a status equal with more mainstream media like film and television.
By Dale Weir on February 11, 1999 - 12:00am.
Make no mistake about it, Final Fantasy VII is a graphical showcase, first and foremost, and an RPG second. No matter what Square says about trying to add movie-like elements to their games to aid in storytelling, they are obviously in love with their SGI machines and are determined to put them to use at any cost. Graphics took such a precedence over gameplay that playing through any part of the game was akin to being lead by a leash; I was allowed some freedom, but if I really strayed, I was snapped back to path by the designers' invisible, yet heavy hand.
By Dale Weir on February 12, 1998 - 12:00am.
I wasn't at all as enamored with Jedi Knight as Chi was. Jedi Knight was a great idea but it felt old right from the moment I first played it and I never actually felt like I was a Jedi. Plus, seeing a Jedi storm through levels with a phaser just looks plain wrong and feels even worse. You're given a light saber, a first (to my knowledge) in a Star Wars game, as well as the ability to use the force to push and pull things. They're cool features that are pulled off well but neither can take away from the blandness that saturates the game.
By Chi Kong Lui on February 12, 1998 - 12:00am.
Essentially a first-person shooter made to compete with the likes of Quake 2, Jedi Knight tries to separate itself from the pack early on by capitalizing on the Star Wars theme. Utilizing full-motion video cut scenes in between gameplay, complete with live actors on digital backgrounds, Jedi Knight includes something most Doom clones forget: an actual plot!
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