I genuinely liked the game and believe it could have earned a higher rating had Sony created a more original set of characters, stronger storyline and lost many of the clearly Final Fantasy VII inspired themes.
Game Description:A four-disc RPG epic, The Legend of Dragoon is set in a time of swords, magic, and dragons. Ten thousand years prior, the Dragon War pitted Dragoons—humans with the power to control dragons—against Enslavers, magicians who sought to enslave the humans. Now Dart, a young warrior, is on a quest to find the demon that killed his parents.
Time Stalkers is a completely different game—a more traditional RPG rather than an Adventure/RPG. By using the word "traditional," I don't mean to imply that Time Stalkers doesn't try anything new. There are actually several interesting ideas and possibilities floating around in this game.
Game Description:No dungeon is every the same and nothing is what it seems in the high-fantasy world of Time Stalkers for the Dreamcast. You are Sword, an unlikely hero stolen from his home by powerful magic. It's your task to explore dank catacombs and battle fearsome creatures in a quest to unite with fellow heroes, right what has gone wrong, and return home safely. Time Stalkers will keep you hacking and slashing your way through role-playing adventures of magic and mighty steel.
I never played any of the original Landers games, so I'll leave Ben to speak on the merits of this RPG as it pertains to its Landers lineage. What I can talk about is Time Stalkers as an RPG, and more specifically, a Dreamcast RPG. It's obvious that the Dreamcast needs RPGs, but it's really telling when even Sega can't get its hand on one that is really worthwhile.
Game Description:Take back the Theed Royal Palace in this fast and furious lightsaber action game. You will have the power of the Force and your trusty Jedi saber to help you ward off legions of battle droids, destroyer droids, assassins, and other creatures from the Star Wars: Episode I worlds. Your connection to the Force grows with each battle, which adds much-needed power boosts, new moves, and enhanced Jedi abilities for your journeys within the various worlds. Choose to fight as Obi-Wan Kenobi, Qui-Gon Jinn, or Jedi Council members Mace Windu, Plo Koon, or Adi Gallia.
What's worse is that some of their best games were actually created by other companies: like the Star Wars series (developed by Capcom) on the Super Nintendo and Star Wars: Rogue Squadron (developed by Factor 5) for the Nintendo 64. It's likely that the potency of the Star Wars license is why this division continues to exist. Their latest is a side-scrolling fighting game called Star Wars Episode I: Jedi Power Battles and it's close to being a game that LucasArts finally got right.
Jedi Power Battles was a strangely difficult game to review. Dale and I on some level enjoyed the game, but you must wonder if our patience wouldn't have ran out a lot quicker if we weren't professionally obligated to play it. All the major problems that Dale mentioned in his review are very accurate and very serious.
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