When I first started playing The Legend of Dragoon, I told myself, "OK, when I write up my review, I won't focus on its similarity to Final Fantasy VII (FF7) like everyone else has." Well, here I am writing my review, and all I can think about is its similarity to FF7, and how stale and unoriginal the whole experience is.
Tech Romancer is in essence Shoji Kawamori's (famed mechanical designer of Macross) interactive tribute to the giant robot genre in anime. As Brad already mentioned, each of the 10 different selectable characters/robots represents different sub themes that have become all too familiar in the Japanese anime culture.
Capcom. Any gamer worth their salt will be familiar with the efforts of the company who practically defined fighting games with their breakthrough Street Fighter series and made fighters the force in gaming they are today. Capcom is known for their colorful characters and hand-drawn art which is intimately familiar to gamers across the world, and now Capcom strikes out in a bit of a departure from the norm to introduce an all-new, 3D cast of giant robots and pilots in place of the usual assortment of martial artists (Street Fighter), mythical monsters (Darkstalkers) or super heroes (Marvel Vs. Capcom).
I genuinely liked the game and believe it could have earned a higher rating had Sony created a more original set of characters, stronger storyline and lost many of the clearly Final Fantasy VII inspired themes.
Game Description:A four-disc RPG epic, The Legend of Dragoon is set in a time of swords, magic, and dragons. Ten thousand years prior, the Dragon War pitted Dragoons—humans with the power to control dragons—against Enslavers, magicians who sought to enslave the humans. Now Dart, a young warrior, is on a quest to find the demon that killed his parents.
Time Stalkers is a completely different game—a more traditional RPG rather than an Adventure/RPG. By using the word "traditional," I don't mean to imply that Time Stalkers doesn't try anything new. There are actually several interesting ideas and possibilities floating around in this game.
Game Description:No dungeon is every the same and nothing is what it seems in the high-fantasy world of Time Stalkers for the Dreamcast. You are Sword, an unlikely hero stolen from his home by powerful magic. It's your task to explore dank catacombs and battle fearsome creatures in a quest to unite with fellow heroes, right what has gone wrong, and return home safely. Time Stalkers will keep you hacking and slashing your way through role-playing adventures of magic and mighty steel.
I never played any of the original Landers games, so I'll leave Ben to speak on the merits of this RPG as it pertains to its Landers lineage. What I can talk about is Time Stalkers as an RPG, and more specifically, a Dreamcast RPG. It's obvious that the Dreamcast needs RPGs, but it's really telling when even Sega can't get its hand on one that is really worthwhile.
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