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Jackie Chan Stuntmaster – Review

So the question that begs to be asked is that if Jackie is already an impressive videogame in of himself, does the world really need a videogame in his likeness? Probably not, but that didn't stop the developers of Radical Entertainment from trying.

Jackie Chan Stuntmaster – Consumer Guide

According to ESRB, this game contains: Mild Language, Violence

Jackie Chan Stuntmaster – Second Opinion

You'd have to search pretty far and wide to find bigger Jackie Chan fans than the two reviewers of Midway's latest. Like Chi, I was waiting with baited breath to play this game as soon as I heard it was in development, however since then my interest has waned severely. This was mainly due to the lack of industry buzz about the game and the fact that early demos of the game made it look like just another Final Fight clone with Jackie Chan's name plastered on it.

Front Mission 3

Game Description: Using a turn-based combat system; the player controls giant fighting robots called "wanzers" in order to fulfill mission objectives or to defeat foes in mechanical warafre. Robots can be continually upgraded by purchasing or scavenging new weapons/ armor/ computers/ ect. This game takes a new approach to increasing the depth of the game creating the Double Feature Scenario which allows the player to choose one of two completely different character viewpoint within the same general plot of the game.

Front Mission 3 – Second Opinion

This game really surprised me. I generally don't get too excited about turned-based RPGs (I lost interest about midway through Shining Force), but I couldn't stop playing FM3, and it's difficult to explain why. Like Chi, I have mixed feelings about the game. FM3 left me feeling short-changed on several occasions. And yet, this game managed to pull me in and keep me interested. I found myself addicted to the fun battle scenarios, and the story proved just compelling enough for me to keep plugging away at this futuristic RPG.

Front Mission 3 – Review

FM3, at its core, is a turn-based strategy game where tactics and control are concerned only as far as a squad of four soldiers rather then an army of thousands. What has always been a trademark of the Front Mission series (Parts 1 and 2 were never localized for the North American market) is that all the soldiers under a player's command pilot Japanese anime-styled combat robots known as Wanzers (pronounced Van-ser).

Front Mission 3 – Consumer Guide

According to ESRB, this game contains: Animated Violence 

Wild Metal: Reclaim The Future

Game Description: In Wild Metal, it is up to you to save mankind as you shred across enemy alien landscapes in your attack tank. Choose from one of five models, based on your opponents strengths and weaknesses and the landscape you'll be encountering. Embark on 21 levels as you avoid landmines, sentries, and other hazards in your quest to recover valuable power cores. With an extensive cache of ammo and the ability to fire the turret in almost any position desirable, you're sure to do some serious damage in Wild Metal.

Wild Metal: Reclaim the Future – Second Opinion

I have a fondness for games where simple, focused gameplay takes precedence over other aspects of a game. It's a trademark of DMA where graphics, sound and even plot take a backseat to the gameplay. One of my favorite games is a DMA title that was released on the Super Nintendo called Uniracers. There was no premise or plot, instead the whole objective was to race against other unicycles while performing tricks (similar to Nintendos Excitebike), and I loved it.

Wild Metal: Reclaim The Future – Consumer Guide

According to ESRB, this game contains: Animated Violence

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