Teen (13+)
By Chi Kong Lui on July 4, 1999 - 11:00pm.
My suspicions of confusion proved to be correct. Trying to figure out what the developers were going for is difficult and describing the results isn't easy either. The best I can say is imagine the jumping platform elements in Super Mario 64 mixed with the puzzles in Legend Of Zelda: Ocarina Of Time; all from a locked-down, overhead, three-quarters perspective.
By Chi Kong Lui on February 11, 1999 - 12:00am.
According to ESRB, this game contains: Animated Violence, Mild Language, Suggestive Themes
By Dale Weir on February 11, 1999 - 12:00am.
Make no mistake about it, FF7 is a graphical showcase, first and foremost, and an RPG second. No matter what Square says about trying to add movie-like elements to their games to aid in storytelling, they are obviously in love with their SGI machines and are determined to put them to use at any cost. Graphics took such a precedence over gameplay that playing through any part of the game was akin to being lead by a leash; I was allowed some freedom, but if I really strayed, I was snapped back to path by the designers' invisible, yet heavy hand.
By Chi Kong Lui on February 11, 1999 - 12:00am.
 One of the most eagerly anticipated games of 1997, Final Fantasy VII (FF7), did not disappoint fans when it finally was released. With plenty of hype already surrounding the game, Sony further promoted it with commercial spots that resembled movie trailers, begging to elevate the integrity of videogames up to a status equal with more mainstream media like film and television.
 Game Description: Featuring seamless 3D gameplay and animation, Final Fantasy VII contains hundreds of pre-rendered, computer-generated backgrounds and features real-time battles, vast map screens, and a complex and engrossing storyline. Published on three CDs, Final Fantasy VII will be one of the largest and most richly detailed gaming experiences ever created.
By Dale Weir on February 12, 1998 - 12:00am.
I wasn't at all as enamored with Jedi Knight as Chi was. Jedi Knight was a great idea but it felt old right from the moment I first played it and I never actually felt like I was a Jedi. Plus, seeing a Jedi storm through levels with a phaser just looks plain wrong and feels even worse. You're given a light saber, a first (to my knowledge) in a Star Wars game, as well as the ability to use the force to push and pull things. They're cool features that are pulled off well but neither can take away from the blandness that saturates the game.
By Chi Kong Lui on February 12, 1998 - 12:00am.
Essentially a first-person shooter made to compete with the likes of Quake 2, Jedi Knight tries to separate itself from the pack early on by capitalizing on the Star Wars theme. Utilizing full-motion video cut scenes in between gameplay, complete with live actors on digital backgrounds, Jedi Knight includes something most Doom clones forget: an actual plot!
By Chi Kong Lui on February 12, 1998 - 12:00am.
According to ESRB, this game contains: Animated Violence
 Game Description: Jedi Knight: Dark Forces 2 picks up where the award-winning Dark Forces left off, but with even more features and firepower in dazzling 3D graphics. As Kyle Katarn, you must acquire the lightsaber and learn the ways of the Force to become a Jedi Knight. Confront old foes—Greedo, Bossk, and storm troopers—and new enemies, seven Dark Jedi who plan to harness the power of an ancient burial ground for unsurpassed evil. But take heart, your 10-weapon arsenal and over 12 Force powers make you a force to be reckoned with. Play for either the Light or Dark side.
By Chi Kong Lui on February 8, 1998 - 12:00am.
It's very difficult for me to describe a game that is so close to perfection. Almost every aspect of GoldenEye reaches unheard of plateaus. It is a game that combines all its elements into a seamless gaming experience. While the plot of the game is heavily steeped in the movie of the same name, it isn't hindered by it.
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