By Chi Kong Lui on August 7, 1999 - 11:00pm.
After playing the game a while, it's not hard to see why Nintendo transposed the Pokémon franchise to this format. Traditionally, pinball games contain various puzzles in the form of complex mouse trap-like contraptions scattered across the playing board.
By Dale Weir on August 7, 1999 - 11:00pm.
The greatest accomplishment of Pokémon Pinball was that it made me forget I was playing a pinball game. I have never liked pinball games and even after playing Pokémon Pinball, I still don't like them, but I am always happy to pick up Pokémon Pinball. It must be that organic feel to the game that Chi talked about because Pokémon Pinball certainly feels more personal than the mechanical ones.
Game Description: In a genre that often lacks originality, Ape Escape shines, as it is one of the most innovative games ever to grace the PlayStation console. Ape Escape is an adventure platformer like no other before it. Your goal is to try to capture as many apes as possible throughout the various levels. Offering some of the best controls ever, Ape Escape utilizes every button and stick on the PlayStation controller. However, don’t think you’ll be getting through this game in a breeze, as many of the levels pose a great challenge.
By Chi Kong Lui on July 27, 1999 - 11:00pm.
I'm not going dispute Dale or anyone else about how innovative the control scheme is. Ape Escape brilliantly incorporates the Dual Shock controller much the same way Super Mario 64 did with the Nintendo 64 controller, but my praise ends there.
By Dale Weir on July 27, 1999 - 11:00pm.
So here we are with an analog controller with TWO joysticks and a built-in rumble (they call it "vibration") support and a new 3D platformer called Ape Escape. The game was supposed to be launched with the new controller but instead got delayed, so Sony bundled it with the new PlayStation systems and hoped for the best. So here we are half a year later with Ape Escape in hand.
By Dale Weir on July 23, 1999 - 11:00pm.
I agree with Chi about the Miyamoto-esque experience provided by Pokémon. It turns away all conventions of the industry. There are no naked women, no hulking heroes, and no smart-mouthed mascots. You are encouraged to simply play. Have fun and enjoy yourself at your own pace.
By Dale Weir on July 19, 1999 - 11:00pm.
What I think should be stressed are the graphics in this game because they are phenomenal. Boss made a point to mention that they wouldn't be supporting the 4MB Memory Pak. In fact, they said they wouldn't need it. After seeing the game in action, I have to side with Boss; World Driver Championship needs no help in the graphics department.
Game Description: From the minds that brought you TOP GEAR RALLY comes this ultra-detailed, highly addictive combination of simulation and arcade-style racing. In order to master the 33 cars the game offers, you can take part in a Training mode, which allows you to practice cornering, acceleration, and more. The game features 10 tracks, which send you traveling the globe to Hawaii, Black Forest, Las Vegas, Kyoto, New Zealand, Les Gets, Sydney, Zurich, Lisbon, and Rome.
By Chi Kong Lui on July 19, 1999 - 11:00pm.
I wasn't supposed to like World Driver Championship (WDC). Right from the start, the chips were stacked against it. Did the N64 really need another racing game to add to its already extensive library dedicated to the automobile?
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