By Dale Weir on June 15, 2000 - 11:00pm.
Having never totally experienced Sonic in all his 16-Bit glory, I was eager to get my hands on his first journey in the world of 3D. It may have taken almost a decade and millions of angry letters from disgruntled Saturn fans, but Sega has finally unleashed Sonic and friends into a 3D world. Unfortunately, Sonics blazing speeds and developer inexperience have him tripping over his own feet throughout the entire game.
Game Description: Whether you are a hard core or casual bowler, Brunswick Circuit Pro Bowling 2 has something for everyone. Features include enhanced graphics, accurate reproductions of the latest bowling equipment, an improved interface, multiplayer support for up to eight players, and a completely overhauled create-a-bowler mode. Additionally, there are new modes of play (including team and skills challenge), real ProStaff tutorials, enhanced bowler and crowd reactions, auto-replay functionality, and dual-shock and analog support.
By Dale Weir on June 15, 2000 - 11:00pm.
I believe that one of the biggest problems that befall Brunswick 2 is that it's based on a sport that is essentially boring.
Game Description: After several years in video game retirement, Sonic the Hedgehog returns as the star of a graphically stunning 3D adventure game that blows away every other game in the genre. Sonic is joined by five of his friends in a massive quest that spans over 50 game levels filled with remarkable visuals and a pulsating soundtrack. Taking full advantage of the unprecedented processing power of the Dreamcast, Sega's development crew, Sonic Team, has designed several gravity-defying game levels that will keep gamers hooked.
By Dale Weir on June 7, 2000 - 4:49pm.
The Dreamcast, for example, launched with as many as five racing titles; each offering a suitable showing in both the graphics and speed departments. But, to little surprise, amid the games flashy visuals, there was little in terms of innovation or fun gameplay. Speed Devils, on the other hand, presents us with quite the opposite scenario; the game won't wow you with stunning graphics, but its arcade gameplay may be just deep enough to add up to a good time.
By Ben Hopper on June 6, 2000 - 11:00pm.
To be perfectly frank, Speed Devils is one of the worst games I've played all year. This thing is ugly from top to bottom. It's not very original or cool (although it thinks it is), the gameplay is weak, the graphics are dull, the music sucks and most of all, it's boring—Speed Devils lacks any kind of excitement whatsoever. High energy is what carried games like Daytona USA and F-Zero X over the edge. High energy even saved San Francisco Rush from being a complete waste of time. Unfortunately, high energy is something Speed Devils doesn't have.
Game Description: Fast-paced, arcade-style driving action hits the Dreamcast in the form of Ubi Soft's Speed Devils—only this time, it's personal. The first thing you'll notice is the game's emphasis on presenting recognizable rivals throughout the races. Instead of competing against faceless "computer" foes, you meet 17 rival drivers with distinct personalities; these defining characteristics come out in their driving tendencies. Yu Kioto's calm demeanor, for example, is reflected in his calculated, mistake-free driving. It's a cool feature that gives the single-player game depth: you not only have to handle wacky obstacles as you roar around the track, but you have to handle each driver differently.
By Guest Critic on June 6, 2000 - 11:00pm.
Within minutes of loading up Vanark, I can clearly see where the game draws most of its inspirations. Star Fox, Resident Evil, Wing Commander and Star Wars are just a few of the major themes that Vanark boldly borrows from. Unfortunately, in the process of co-opting all its ideas from other games, Vanark fails to define its own identity and pushes the term "generic" to all highs (or is it lows?).
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