By Brad Gallaway on August 14, 2000 - 11:00pm.
Like Ben, I enjoyed growing up in the golden age of arcades and have many fond memories of days riding to my local 7-11 to play the latest cabinet, or many evenings spent trying to connive my dad into taking me to Chuck E. Cheese only to spend three hours there without touching the pizza. However, the good feeling of those golden years gone by don't really carry over to the current incarnation of Strider 2. Based on my memories of the original arcade release and the nearly flawless Genesis port of the first Strider, I was ready to put my money down sight unseen and trust in Capcom to produce something as solid and fun to play as the first game. However, I was quite disappointed.
By Ben Hopper on August 14, 2000 - 11:00pm.
According to ESRB
, this game contains: Animated Violence
Game Description: Strider 2 is a side-scrolling slice- and dice-'em-up that moves at a deliberately fast pace. Playing as Strider Hiryu, your moves are pretty simple slash, slide, and wall climbing which lets you concentrate more on having fun. Your goal is to make it through five major levels each capped with a deadly boss, and still have all your arms, legs, and personal effects intact. Included with Strider 2 is the original Strider, which many of us spent all our paper route earnings on when it ruled the arcades in the late 1980s.
By Guest Critic on August 3, 2000 - 11:00pm.
To resolve this, Nintendo and HAL, a second party of Nintendo, created a game featuring a slow-moving character that was little more than a circle with feet and put him in a sidescroller, similar to Super Mario Bros. The result was Kirby's Dream Land.
Game Description: Kirby, that cute mushy star of other Game Boy, NES, and Super NES games, has arrived on the N64 in this nearly 3D game. For those of you who don't know Kirby, think of him as an adorable action hero with an eating disorder—in battle, he often swallows his enemies whole and then spits out everything except their powers. Absorbing the attack style of a rock enemy, for example, allows Kirby to later apply a rock shield in his defense.
By Dale Weir on August 3, 2000 - 11:00pm.
This is the game that managed to outsell all competing PlayStation 2 software for two straight months in Japan? I asked myself this question practically every second I played this game. I must confess that I am not at all a Kirby fan, but that isn't why I was so perplexed as to why this game was made. I do agree with Scott on all of his points, but I have to say something on two aspects to the game.
By Chi Kong Lui on July 31, 2000 - 11:00pm.
Despite how great that may sound on paper, I'm sad to say that the final results are only slightly better than mediocre. At its heart, Threads Of Fate
wants to achieve the kind of friendly and approachable, yet epic and majestic feel that The Legend Of Zelda: Ocarina Of Time
so wonderfully conveyed.
By Dale Weir on July 31, 2000 - 11:00pm.
Chi pretty much covered all bases in regard to Threads Of Fate. The graphics in the game are remarkable, and the lack of full-motion video was not missed at all as the real-time graphics more than sufficed. I especially liked how the two plotlines were told throughout the game -- although I preferred Rue's more noble quest. No matter which I picked, they were humorous and carefree overall with the right touches of drama when needed. This part of the game was proof that Squaresoft still knows how to tell as story.
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