Editorials

Tolerating ambiguity: The challenge of making choices in videogames

I have a difficult time making choices in videogames. Usually this isn’t really much of an issue. Most games don’t ask players to choose one path or response over another and thereby close off a particular area or sub-story. On some level, I still cling to the idea that giving players multiple story paths from which to choose and more ways in which to shape their own experience represents an important part of gaming’s continuing evolution. So why is it so hard for me to make choices?

Pimpin'... er, I mean Reviewin' Ain't Easy

Got my copy of EGM yesterday, but didn't have time to crack it until I had started seeing reports about Dan Hsu's editorial in the latest issue today. Apparently, some publishers have gotten peeved at EGM's less-than-favorable coverage of specific games—Mortal Kombat, Assassin's Creed, and whatever junk sports game Sony's put out lately.

On the inclusion of developer commentaries in videogames

Having recently received The Orange Box as a Christmas gift from my dad, I can now count myself among the multitude of lucky gamers who have experienced Portal. As fantastic as it is—and it is indeed fantastic—one of the biggest revelations I’ve had as a result of playing Portal is the concept of in-game commentaries.

That's not Commander Shepard

There are tons of things I could discuss about Mass Effect, but the thing buzzing around my head today and for the last few days is that every time I see a picture or screenshot of the game, I wonder: "Who the hell's that?".

Defending Guitar Hero and Rock Band: Why there's nothing wrong with being a fake musician

Despite the enormous success and popularity of Guitar Hero and the recently released Rock Band, it seems that there is still a small but vocal group of cynics and naysayers who like to pop up in internet forums and belittle players for "wasting" their time on "fake" instruments when they could be learning the real thing. Here are three reasons why these criticisms are completely out of tune with reality.

Super Mario Galaxy and Nintendo’s continuing critical dominance

The arrival of Super Mario Galaxy marks the continuation of one of gaming's most beloved franchises. It also happens to mark the extension of Nintendo's remarkable streak of critical supremacy. According to the review aggregator site Game Rankings, the top-rated game for each of the last three console generations appeared exclusively on a Nintendo machine. So what does this mean?

Contrasting Crysis and Call of Duty 4: Why emergent gamplay is the future

Two of the most acclaimed of this whole bunch are Crysis and Call of Duty 4. Both were hotly anticipated and both have been well-received by gamers. But I thought that these two games are an interesting contrast – both are first-person shooters, but represent two sharply contrasting design philosophies.

Videogame length and the question of quality versus quantity

For most players, videogames are regarded as consumable products, like cheeseburgers. For them, longer game translates to better value and (supposedly) better game. For me, this kind of thinking seems not only narrow, but bad for videogames.

Doom and gloom for PC gaming

You can hear the cries of doom and gloom miles away: PC gaming is dying, dead, on the way out, yesterday's news, whatever. But is it really? Because when I look at PC gaming, I see not only a growing market, but a place that is still the premier platform for videogames.

Move over, BioShock: there's a videogame that poses even greater moral challenges

BioShock has attracted a great deal of attention for its central moral question of whether or not to rescue or harvest the little sisters. But as powerful as this dilemma was, there's another game that has left me feeling far more morally drained.

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