By Peter Skerritt on May 10, 2012 - 9:51am.
The announcement of the BioShock Infinite delay to late February of 2013 doesn't surprise me in the slightest. The original October 2012 release date seemed a bit risky, given the already-impressive lineup of software that is slated to ship near the same time. Assassin's Creed III, Halo 4, Call of Duty: Black Ops II, Wii U hardware, and other games would likely have eaten into potential sales for BioShock Infinite. Would these other software releases have led to disappointing sales for Infinite?
By Mike Bracken on May 10, 2012 - 7:50am.
Since the days of Morrowind, players and game critics alike have often described Bethesda's beloved Elder Scrolls series as "an offline MMO." The titles have had many of the elements that make Massively Multiplayer titles like World of Warcraft a huge hit, but it's never allowed for other players to come together and share the experience—until now.
By Peter Skerritt on May 9, 2012 - 6:47am.
There has been some pretty negative reaction about the possibility that games will be taking a back seat to other content during E3, but nobody should be surprised. It's a natural progression for Microsoft, especially given current trends. Video games are now but a piece of the overall puzzle for Microsoft, and the company must find other ways to get more consumers interested in the Xbox brand.
By Dale Weir on May 6, 2012 - 4:25pm.
The guys at Extra Credits take a quick look at an idea that has been on the minds of game developers and publishers for years now. It's dubbed "transgaming" and it lets fans of different genres all play and exist within the same game world. There is a lot of potential there, so have a listen.
By Matthew Kaplan on April 22, 2012 - 7:29pm.
Despite a strong, well received launch lineup and positive reviews regarding the hardware, the domestic Vita launch disappointed with a first-week estimate of only 300,000 units. Sony is definitely facing an uphill battle stateside, but all is not lost. The hardware is good, the games are there, and major marketing dollars are being put behind the Vita. So how can Sony capitalize upon the Vita's strengths while dragging itself out of its presumed grave? Here are a few ideas.
By Matthew Kaplan on April 17, 2012 - 7:52pm.
Given the present dearth of strategy and role-playing games on the young Vita, exposure to some classic Atlus games couldn't come at a better time. I recently had a chance to play nine of these games for the first time on Vita and I came away from the experience realizing that, even if most of these games are ports of earlier releases, no one picks up on and supports unique properties the way Atlus does. This is the company that published oddball titles like Hammerin' Hero and Eggs of Steel, after all.
By Sparky Clarkson on April 8, 2012 - 9:30am.
The convoluted logic of the Mass Effect trilogy's controversial ending hinges on the idea that sufficiently advanced species will inevitably create artificially intelligent life that will rebel and, if left unchecked, exterminate all organic life in the galaxy. To combat this threat, the Reapers harvest advanced civilizations, giving primitive ones the chance to flourish without being snuffed out in their infancy.
By Peter Skerritt on April 6, 2012 - 4:04pm.
You've undoubtedly heard it by now: Electronic Arts pulled a big upset in The Consumerist's Worst Company in America tournament for 2012, besting favorites Bank of America by a majority vote of nearly two-thirds. While I think that it's telling that a video game company found its way into the voting to begin with, considering all of the potential candidates out there, the end result will change nothing.
By Dale Weir on April 6, 2012 - 3:51pm.
The guys at Extra Credits have jumped into the Mass Effect 3 Day One DLC kerfuffle. What's great is that it is a measured take on the Mass Effect 3 DLC, as well as DLC in general. Worth a look.
By Sparky Clarkson on April 1, 2012 - 3:16pm.
We should have known the conclusion would be trouble. Ending a game like Mass Effect 3 poses a special set of problems, because a central attraction of Western RPGs is that their systems respond to player choice. Mass Effect and its like are the classic case of games that generate stories through collaboration between designer and player. Drawing things to a close, however, requires the hand of the developer to show, often in ways that seem unattractive.
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