Editorials

Cel-shaded visual design in videogames

Games that use a cel-shaded style, such as Wind Waker, Killer7, and Okami, tend to look more visually coherent and artistically whole than their realism-focused brethren. Gears of War looks absolutely amazing today. But someday it will probably look more dated than Okami.

Grand Theft Annulment

Read blog post Grand Theft AnnulmentSo, after two days of playing, what’s my take on it? I’m not at all impressed.

It’s not that the game is terrible because it’s not, but it’s certainly not deserving of all the accolades and perfect scores. Granted, I’m still very early on and have not yet completed the single player portion, but based on what I’ve seen so far… I don’t think I actually will. How's that for a ringing endorsement?

The bizarre and hazardous nature of Boom Blox

There's no rule that says Stephen Spielberg shouldn't be allowed to make a Jenga-like videogame. It just feels so completely out of left field and so totally unrelated and uninformed by all of the things that make Spielberg who he is. It'd be like if Spielberg suddenly decided to team up with Nike and create a new running shoe and that after the shoe finally came out it just turned out to be, well, a pretty good running shoe.

PC gaming is going digital

Crysis almost certainly did fall short of its sales potential, even if it sold over 1 million, and piracy may indeed have taken a significant toll. But it's not because the game is too system-intensive, or because the game wasn't any good; rather, it's because Crytek overlooked one of the key channels for modern PC gaming: digital distribution.

Mass Effect, piracy and DRM, part 2

The response to my previous post has been remarkable; clearly, many gamers are passionate about DRM and its place (or lack thereof) in PC gaming. I've read through all the comments, and would like to take a moment to respond to them.

Mass Effect for PC: Why do people hate DRM?

Bioware's highly acclaimed and formerly XBox 360 exclusive RPG Mass Effect is fast approaching its release on the PC. Most PC gamers were undoubtedly pleased to hear about enhanced graphics, faster load times, and a re-designed menu system; but it's likely that fewer were happy to hear about the evil digital rights management that will be unscrupulously bundled with the game.

Judging a game by its music

Music can't really make the game part of a game better. With the exception of rhythm-based games, music doesn't really have any connection to gameplay. Which kind of begs the question: to what extent is it fair to judge a game by its music?

Videogame piracy and the PC gaming industry

This week, Crytek president Cevat Yerli, mastermind of the next-gen blockbuster Crysis, mentioned in an interview that his company will no longer produce PC-exclusive games, asserting that piracy has become so rampant on the PC that making exclusive games for the platform is too risky.

GTA IV, kids and parenting in the videogame age

The words on everyone's mind today are Grand Theft Auto IV. This is a big game, quite likely destined to be one of the biggest in history thus far. I hardly think I need to explain why, but for anyone who needs proof, look no further than your nearest newspaper or television newscast.

Bloodier videogames make players more aggressive, say researchers

It seems that as long as there are videogames there will be scientific studies trying to prove how harmful they are. The credibility of these studies varies widely, ranging from rigorous and well thought out to flawed and utterly misleading. An article in the upcoming May issue of the Journal of Experimental and Social Psychology entitled "The effect of the amount of blood in a violent video game on aggression, hostility, and arousal" lies a little closer to the dubious end of the spectrum.

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