By Peter Skerritt on December 5, 2012 - 4:15pm.
I don't think I gave the Nintendo 64 enough credit as a video game platform. I got the Nintendo 64 on launch day back in 1996. I was visiting a Lechmere store in Springfield, MA and saw that there was one unit left. I bought it—along with Super Mario 64 and Pilotwings 64—and brought it home. I'd played the import version of Super Mario 64 at Fantasy Realms, a local independent video game store, and wasn't particularly impressed… but it was a Nintendo system and I knew that I wanted to own it.
By Peter Skerritt on December 2, 2012 - 4:12pm.
If you knew me back in 2005, I was a lot different. I was genuinely excited about console gaming, as I had been for decades before. I was still a big Sony guy, as I had been since the original PlayStation launched and won me over. I was also getting into the original Xbox, though late. A new generation of consoles was coming, and I was looking forward to it while also enjoying what was currently available. I was alternating my time between the Internet and reading video game magazines to stay as current as I could.
By Sparky Clarkson on December 1, 2012 - 11:00pm.
World War Z and The Walking Dead take a similar conceptual approach to the zombie apocalypse, but have fundamentally different views on human society. The basically optimistic World War Z suggests that social problems are a surface malady that the zombie apocalypse would strip away, letting the moral strength of mankind ultimately show through triumphantly. The Walking Dead, on the other hand, sees social order and altruism as artifice, a contortion of natural human behavior that falls apart once the zombies consume the social mass that held it in place.
By Sparky Clarkson on November 29, 2012 - 11:00pm.
Like many people who played Telltale's episodic game, The Walking Dead, I had read and enjoyed many of the comics beforehand. I appreciated that they took the subject seriously. I don't mean that in the sense of a John Romero film, where the zombies themselves are rather silly but serve to illustrate serious social questions. Rather, like World War Z, The Walking Dead decides on a set of rules about zombies and a premise about people, and unflinchingly follows those principles into the abyss.
By Peter Skerritt on November 29, 2012 - 8:17pm.
When my rather scathing opinion piece about the PlayStation 3 was posted, some rather hyper-defensive comments resulted. I'm going to address these people en masse, directly and firmly.
By Peter Skerritt on November 23, 2012 - 9:25pm.
I'm certainly happy for those who bought Wii U on launch day and are excited about it. It's the first new console in a long time, and new beginnings are always special times. The World Wide Web has been abuzz with chatter about Wii U for a couple of days now, as people check in with their experiences—good and bad. It's an interesting indicator for those who were on the fence about getting a Wii U as to whether buying the console now is a good idea… or whether it's wiser to hang back and wait awhile.
By Peter Skerritt on November 18, 2012 - 3:31pm.
Since becoming a PlayStation 3-only owner, it's become apparent how much that at least some PS3 versions of multiplatform games are sub-standard. Frame rates falter, some visual effects don't look quite right, and a smattering of other issues put these games a notch below their Xbox 360 counterparts. There are notorious examples of PS3 sub-standard offerings, such as the ill-fated version of The Elder Scrolls V: Skyrim. All of these things leave me to question whether buying into whatever follow-up console that Sony decides to offer when the next generation arrives.
By Guest Critic on November 12, 2012 - 10:07pm.
Survival horror games aren't what they used to be. Once upon a time, they were about survival and horror. It makes sense. It's what the genre is called, after all. These titles would encompass qualities of mystery and exploration as the player fought to stay alive with every step. Over the years, they've increasingly become about action, gunfights, and an overload of cheap jump scares. I prefer the former, despite a plethora of the latter.
By Brad Gallaway on November 8, 2012 - 6:42am.
I was listening to a podcast recently (and I've heard this same thing multiple times from other people over the last week or so) and I was shaking my head at the way the speakers were discussing recent Events Which Shall Not Be Named. Over and over, they were so insistent that reviewers are "getting paid off" for good scores.
By Sparky Clarkson on October 29, 2012 - 10:22pm.
In the wake of the success of Obsidian's Project Eternity Kickstarter, supporters are eagerly watching the stretch goals to see what promised goodies will be put into the game. Meanwhile, I am hoping to see one thing left out: voice acting. Done correctly, voice acting can significantly improve a Japanese RPG. However, recording voices for characters diminishes a Western RPG, regardless of the reading's quality. For this reason, I feel that Western RPGs should avoid having voiced dialogue.
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