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Gamecritics.com Podcast Episode 78: Games, Glorious Games!

Dylan Collins's picture

Tonight, we talk games. Lots of games. Sleeping Dogs, Risen 2, Darksiders 2, Papo & Yo, Spec Ops, Way of the Samurai 4 and so many more! We're back and in full force, ladies and gentleman! With Chi Kong Lui, Brad Gallaway, Richard "Children must be taught to draw from birth" Naik, special guest Jeffrey Matulef and Dylan Collins.

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Yojimbo & Sanjuro

Yojimbo & Sanjuro

spec ops

Brads right about spec ops dissonance between its bog boring gameplay and the message of enjoyment playing a war game.

There is no enjoyment playing the gameplay of this game. There is no way anyone would clam to deliberately make a boring or mediocre game and then say that our fun gameplay in a war game should give the player pause or thoughts about the inherent contradiction. Sorry Jeffrey but your argument does not stand.

Every shocking or disturbing event in this game is endlessly undermined by the ass turd nothingness of the gameplay.

I disagree with Brad, I'd

I disagree with Brad, I'd say that the gameplay is supposed to be "bland", standard, shooting a million people. Contrasting this with the cut-scenes shows the enormous gap between how games portrait war, and how war actually is. And especially through the ending they basically ask you "Why are you playing these type of games? Why do you have fun shooting a million dudes and pretending like you are this great Uber-soldier?" And I think they do give you a choice - stop playing (these type of wargames). Or at least think about what is wrong with them.

Just think about the scene where you burn down the base, because in my opinion that is the most obvious one showing this intention: You have your standard from-top night-vision kind of view clicking on targets to blow them up, something that has become such a common trope that even Saints Row 3 has it. And then they let you walk through the mayhem you just created, showing you the actual consequences of your actions.

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