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The Horror Geek presents: New Clip from Dante's Inferno: The Animated Epic

EA's Dante's Inferno started a Hollywood bidding war before it was even announced. Now, it's not only being adapted as a live-action film for the big screen, it's getting an animated feature as well. That's pretty impressive for a brand new IP…

This anime tie-in to EA's forthcoming God of War clone marks the second time in recent years that the company has taken a game title and released an ancillary cartoon in an attempt to drum up extra interest. They also did it in 2008 with Dead Space: Downfall (an animated prequel to the main game) and that turned out fairly well.

Unlike Downfall, Dante's Inferno doesn't appear to be a prequel, but instead is simply an animated version of the game's narrative. Despite my general disinterest in all things anime, this title has piqued my curiosity with its mixture of melodrama and violent death. If nothing else, it should serve as a pleasing appetizer to tide us all over until the Dante's Inferno feature film (already in pre-production) eventually releases.

The animated feature is set to make its DVD debut on February 9th—and in preparation, here's the new clip.

The Horror Geek presents: New Dead Space: Extraction trailer features lots of necromorph limbs

Electronic Arts is really pulling out all the stops to promote Dead Space: Extraction, the on-rails Wii-exclusive follow up to last year's hit survival horror game Dead Space. This latest video showcases more interviews with the development team, a look at some of the controls, and a bit about the game's design philosophy when it comes to creating fear.

Dead Space: Extraction hits retailers next week.

The Horror Geek presents: Four minutes of Dead Space: Extraction on the Wii

One of the survival horror games coming out this year that intrigues me is Dead Space: Extraction. This Wii-only title is a tie-in to Electronic Arts' hit release from late last year. Basically, it's a survival horror game set on a spaceship overrun by hideous alien monsters.

The Wii version is a stand-alone game, and it differs from its big brothers in that it's an on-rails shooter. I've said before that I'm a little disappointed by the on-rails part, but after watching this new four minute video, I'm more interested in this game than I was before.

This latest video, hosted by guys from developer Visceral Studios, highlights how the Wii controls will work in the game. It appears as though a lot of thought has been given to ensuring that players won't be just swinging their Wii-mote around like a spastic kid after a sugar bender. This is good news.

My only real concern with the controls is the idea of having to turn the Wii-mote at a 90 degree angle to use the secondary fire mode of each weapons. Seems to me that using a weapon with your wrist turned like that for an extended length of time would probably be annoying (and uncomfortable), but other than that, this title seems to be shaping up nicely.

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