Visceral Studios

The Horror Geek presents: Dante's Inferno developer diary: Anger

Electronic Arts' been cool enough to share another new Developer Diary for their forthcoming action game Dante's Inferno. This one is entitled "Anger", and as you might have guessed, it's all about how Dante will bring the pain to Hell's minions.

I'll let the clip speak for itself, but the crew behind the game spends roughly five minutes talking about Dante's Death Scythe melee weapon, how they came to choose it over a more traditional sword, and the benefits of the Cross magic combat system. Interspersed with that is a lot of gameplay footage to whet your appetite.

The Horror Geek presents: New Dead Space: Extraction trailer features lots of necromorph limbs

Electronic Arts is really pulling out all the stops to promote Dead Space: Extraction, the on-rails Wii-exclusive follow up to last year's hit survival horror game Dead Space. This latest video showcases more interviews with the development team, a look at some of the controls, and a bit about the game's design philosophy when it comes to creating fear.

Dead Space: Extraction hits retailers next week.

The Horror Geek presents: Four minutes of Dead Space: Extraction on the Wii

One of the survival horror games coming out this year that intrigues me is Dead Space: Extraction. This Wii-only title is a tie-in to Electronic Arts' hit release from late last year. Basically, it's a survival horror game set on a spaceship overrun by hideous alien monsters.

The Wii version is a stand-alone game, and it differs from its big brothers in that it's an on-rails shooter. I've said before that I'm a little disappointed by the on-rails part, but after watching this new four minute video, I'm more interested in this game than I was before.

This latest video, hosted by guys from developer Visceral Studios, highlights how the Wii controls will work in the game. It appears as though a lot of thought has been given to ensuring that players won't be just swinging their Wii-mote around like a spastic kid after a sugar bender. This is good news.

My only real concern with the controls is the idea of having to turn the Wii-mote at a 90 degree angle to use the secondary fire mode of each weapons. Seems to me that using a weapon with your wrist turned like that for an extended length of time would probably be annoying (and uncomfortable), but other than that, this title seems to be shaping up nicely.

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