(Note: I could've used Mad Props as the title but that's already been done like a thousand times)
I stumbled upon a really sweet TF2 mod a few days ago. The red team spawns as various pieces of scenery (barrels, rocks, trees, etc.) with the scout's health, and the blue team spawns as pyros. Blue has to kill all the scenery scouts before time is up or else red wins. Needless to say, the sight of a tree running away from a pyro is pure awesomeness. If you've not played it, you don't get to sit with the cool kids at lunch. You also don't get to sniff dry erase markers with us during recess.
Mad Props (couldn't resist) to the mod author. The Steam group page has a list of servers to play on.
Been out of action for a while, so I'm catching up on some old news. I did the pre-order deal for Left 4 Dead 2 with three friends, which nets us a discount and the Scout's bat from Team Fortress 2 as a melee weapon. I'm genuinely impressed with what I've seen so far, so hopefully my purchase is justified. In effort to quell some the unrest over the release of the sequel so soon after the original, Valve recently flew two of the most prominent boycotters out to their headquarters for some hands-on time with the game. Now if I'm understanding this correctly, if I complain loudly enough about one of their games Valve will fly me out to their secret bunker and let me play it before anyone else. And so, I'd like to announce my boycott of Half Life 2: Episode 3....
Finished The Longest Journey last night, and it was fantastic, if not a bit awkward at times. The "battles" are strange in that since I can't fail, I can stand completely still and do nothing while the monster just looks at me and waves its arms. I'm aware that Dreamfall has a combat mechanic but my friends tell me that it isn't very well done. I'm curious if something akin to Shadow of the Colossus (which I haven't played) or the new Prince of Persia would work here.
Team Fortress 2's"classless" update dropped recently, adding the new King of the Hill game mode, several new maps and some pretty significant class changes (despite being classless), the most prominent of which are the return of the Scout's double jump while using the Sandman (at the expense of 30 health) and allowing the Engineer to repair one end of a teleporter (including removing Spy sappers) by repairing the other.
I very much enjoy Left 4 Dead and Team Fortress 2. I have over 100 hours logged both games and I continue to play today. So, when I first heard the announcement of Left 4 Dead 2 less than a year after the release of the original, my thoughts were of the skeptical variety. A sequel? Really? They hadn’t even released the map tools for the first game at the time. And where the hell is all the DLC Valve promised?
Good news for gamers who love the zombie apocalypse. Valve has announced that Left 4 Dead 2 will be available on the Xbox 360 and PC on November 17th.
The sequel ups the ante from the original game, moving to a new locale with a new cast of survivors and features melee combat (the chainsaws look fun…), boss zombies, and like all sequels, is said to be bigger than the game that started it all.
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