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The Wolf Among Us: A Crooked Mile Review

How's that nose doing?

Wolf Among Us Episode 3: A Crooked Mile Review Screenshot

HIGH Punching (redacted!) in the last act.

LOW Messing up a tense QTE because the controls were switched.

WTF Why are my responses to Flycatcher coming out so harshly?

The Walking Dead, Season Two: A House Divided Review

Welcome back!

Walking Dead Season 2: A House Divided Review Screenshot

HIGH The big reveal was something I predicted during season one.

LOW Getting stuck on the hammer mini-game because the interface was unclear.

WTF What the hell is the deal with the peach cans?

The Wolf Among Us: Episode 2—Smoke & Mirrors Review

Doing the legwork

The Wolf Among Us Episode 2 Review Screenshot

HIGH Playing the nice guy pays off.

LOW That's the response I get for handling TJ so well?

WTF "Stupid American waif"?

The Walking Dead, Season Two: All That Remains Review

The longest walk goes on

Walking Dead Season 2 Episode 1 Review Screenshot

HIGH more Walking Dead!

LOW six episodes in, and it still doesn't run smoothly?

WTF the awkwardly abrupt ending.

The Wolf Among Us: Episode One—Faith Review

A Wolf in Man's Clothing

The Wolf Among Us Screenshot

HIGH An urban fantasy detective story? Yay!

LOW Slow loading and framerate chugging with a game like this? Really?

WTF How in the world are they going to resolve this cliffhanger?!?

The Walking Dead: 400 Days Review

A Shift in Perspective

The Walking Dead: 400 Days Screenshot

HIGH "Would you rather…"

LOW Wyatt's lightweight story.

WTF We don't see any of what happened after the stories but before the epilogue?

GameCritics.com Podcast Episode 84: Fifth Annual Holiday Awards Spectacular

Awards, contest winners, and Dan Weissenberger? This can only be our Fifth Annual Holiday Awards Spectacular! We dish on the best and worst of 2012, Brad's son drops in to share his best and worst of the year, and we give out some fabulous prizes based on a really cool random number generator. Featuring Dylan Collins, Brad Gallaway, Mike Bracken, Dan Weissenberger, Richard "It's not really a spoiler" Naik, and Tim "The Brett Farve thing is getting old" Spaeth.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Gamecritics.com Podcast Episode 83: The Walking Dead

We discuss The Walking Dead: Episode Five—No Time Left and the series as a whole. But BEFORE that, we have thumbs up and thumbs down and an announcement about our big end of the year show! With Chi Kong Lui, Brad "Nine-Dollar Coconut Drink" Gallaway, Mike Bracken, Richard Naik, and Dylan Collins.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

The Walking Dead: Episode Five—No Time Left Review

The End

The Walking Dead: Episode Five—No Time Left Screenshot

HIGH The walkie-talkie resolution wasn't a total disaster.

LOW The conflict in the final scene felt too staged.

WTF Where's the obvious dialogue option in the alley?

Your choices don't matter

The Walking Dead: Episode Five—No Time Left Screenshot

World War Z and The Walking Dead take a similar conceptual approach to the zombie apocalypse, but have fundamentally different views on human society. The basically optimistic World War Z suggests that social problems are a surface malady that the zombie apocalypse would strip away, letting the moral strength of mankind ultimately show through triumphantly. The Walking Dead, on the other hand, sees social order and altruism as artifice, a contortion of natural human behavior that falls apart once the zombies consume the social mass that held it in place.

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