Square Enix
By Dale Weir on September 5, 2000 - 11:00pm.
Playing Chrono Cross can be a bewildering experience, and that's not a slight at the game's graphics, music, gameplay or even its story.
 Game Description: While it's officially a sequel to the immensely popular Chrono Trigger, Chrono Cross is completely its own role-playing game with over 40 characters, a branching story line, and multiple endings. Like its predecessor, the game is about crossing through time and setting things right. This story focuses on Serge's quest for the Frozen Flame, which will give the beholder the power to bend space and time. Serge wants the power to save himself from dying in a parallel universe but, as you can guess, nefarious forces are also vying for the Frozen Flame to suit their own purposes. Chrono Cross features the stylish character designs and wondrous cut scenes that gamers have come to expect from SquareSoft, but the game also has a number of gameplay innovations. Though the battle engine is essentially turn-based, characters don't have to wait their turn to cast a spell or make an attack; battles are moderated by stamina. Also, the repetitive battles with lesser monsters that make so many RPGs sag can be easily avoided because all monsters can be seen on the screen.
By Guest Critic on September 5, 2000 - 11:00pm.
According to ESRB, this game contains: Animated Violence, Mild Language
By Guest Critic on September 5, 2000 - 11:00pm.
As many people know, Chrono Cross is the long awaited sequel to Chrono Trigger, a game released roughly five years ago for the Super NES that involved some memorable and original gameplay based around time travel. Chrono Trigger was famous for allowing the player a remarkable amount of variation in how he/she chose to play the game.
 Game Description: Create the world of Fa’Diel in Legend of Mana. Choose a character, starting weapon, and starting area. Once in the starting area, you will have to complete a quest to earn artifacts, which can be used to create new areas on the map that have unique quests as well. With over 60 different artifacts and quests to discover, there is plenty to do in Legend of Mana.
By Chi Kong Lui on August 23, 2000 - 11:00pm.
The watercolor illustration quality of the graphics is simply amazing. In fact, it's so good that it made me think that if more games of this visual quality were continually produced on the PlayStation, the system could be a viable platform for years to come.
By Dale Weir on August 23, 2000 - 11:00pm.
I am still shocked that Square would toss aside the excellent multiplayer feature I had come to expect from the Seiken Densetsu series. But as disappointing as that was, it wasn't what kept Legend Of Mana from shining.
By Dale Weir on August 23, 2000 - 11:00pm.
According to ESRB, this game contains: Mild Animated Violence, Suggestive Themes
By Dale Weir on July 31, 2000 - 11:00pm.
Chi pretty much covered all bases in regard to Threads Of Fate. The graphics in the game are remarkable, and the lack of full-motion video was not missed at all as the real-time graphics more than sufficed. I especially liked how the two plotlines were told throughout the game -- although I preferred Rue's more noble quest. No matter which I picked, they were humorous and carefree overall with the right touches of drama when needed. This part of the game was proof that Squaresoft still knows how to tell as story.
By Chi Kong Lui on July 31, 2000 - 11:00pm.
Despite how great that may sound on paper, I'm sad to say that the final results are only slightly better than mediocre. At its heart, Threads Of Fate wants to achieve the kind of friendly and approachable, yet epic and majestic feel that The Legend Of Zelda: Ocarina Of Time so wonderfully conveyed.
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