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It’s Better To Make Something: In Defense of GTAV’s Story (Or Maybe A Third of It, Anyway)

GTA V Michael

Michael DeSanta is an angry, broken man.

His wife and children have deserted him. His wealth does not satisfy him. His return to a life of crime—while initially invigorating—has landed him in an interagency war between the FIB and the IAA. It's also brought Trevor Phillips back into his life, forcing him to confront the sins of his past in a way he hoped he would never have to.

Cage Kane Payne

Max Payne 3 Screenshot

In a short period of time I have played three games that may not seem to be similar or related. The co-op shooter Kane & Lynch 2: Dog Days, the straight-up cover shooter Max Payne 3, and the thriller Heavy Rain share a third-person perspective, though, one that reflects their central cinematic aspirations. Although their critical reputations vary, each of these games is an interesting failure in the project of creating a playable movie.

Video: No off days for Max Payne

You wouldn't know it to look at him, but Max Payne does take days off from being Max Payne—at least he tries to.

Video: No off days for Max Payne

Max Payne 3 Second Opinion

Payneful

Max Payne 3 Screenshot

HIGH Soaring through the air, blowing away dozens of gangsters with my dual pistols like a John Woo hero.

LOW Did he seriously just shave his head as a disguise?

WTF Why doesn't Max just shootdodge out of all these situations where a few unarmored guys are holding a gun on him?

Max Payne 3 Review

The Bride of Frankenstein

Max Payne 3 Screenshot

HIGH A slow-motion, high-caliber rifle round breaching an enemy's skull is terrifyingly beautiful.

LOW Anyone else tired of morally mucked-up shooter heroes?

WTF Bullet Time©. Shootdodge™.

Armchair Analysis: The GTA release conundrum

Grand Theft Auto V Screenshot

The most interesting part of Take-Two's 2012 fiscal year earnings conference call covers what was—and what wasn't—said regarding Grand Theft Auto V.

GameCritics.com Podcast Episode 41: Gaming Tragedies, Detail & Immersion, Rockstar Games

We're back and less offensive than ever! Our conversation about detail and immersion becomes an impromptu "State of Rockstar Games" debate. Plus: Our personal gaming tragedies; tales of data loss and other disasters. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim "The Traitor" Spaeth.

Download: Right click here and select "Save Target As..."
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Read: Transcript

Games discussed:

Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

The terrible secret of my GTA IV review!

When I gave Grand Theft Auto IV the insultingly low score of 85%, quite a few people suggested that I had some kind of a secret grudge against the game that kept me from giving it the glowing adoration that it so obviously deserved. Well, I'm finally ready to admit that yes, I did have a secret predjudice against the game, one that I'll reveal through the medium of crudely-edited video:

I doubt I can be much clearer than that.

Grand Theft Auto: Liberty City Stories – Second Opinion

While Justin may be a new face here at GameCritics, after reading his review of Liberty City Stories I have a feeling that he's going to fit in just fine. Frankly speaking, I couldn't agree with him more.

Grand Theft Auto: Liberty City Stories – Review

The most common bit of praise that will probably be heaped on Grand Theft Auto: Liberty City Stories is how well it has made the jump to a portable system. Where it stumbles is that it has brought every one of the Grand Theft Auto (GTA) series' faults along too, before adding a few new ones of its own—problems that are only magnified by the game's portability.

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