HIGH Blowing up people and vehicles from inside the safety of a helicopter never gets old, does it?
LOW Actually, it does. And surprisingly quickly, at that.
WTF For some reason EA refused to include any licensed characters as a fun secondary skin. Sure, they don't have access to Lucasfilm characters the way the first game did, but aren't they making a James Bond game right now? Meanwhile, the Sean Connery skin is just lying around in a mainframe somewhere, gathering dust.
Game Description: Mercenaries 2: World in Flames is an explosive open-world action game set in a massive, highly reactive, war-torn world. When a power-hungry tyrant messes with Venezuela's oil supply he sparks an invasion that turns the country into a war zone. But for you, international crisis is all upside: You are a mercenary, and you profit from chaos. You are not a soldier. You don't have to play by anyone's rules. You have your own code: you will fulfill the terms of the contract, no matter what. If you see it, you can buy it, steal it, or blow the living crap out of it. Play your own way, or play with the help of a friend in the new co-op multiplayer mode.
Game Description:Destroy All Humans! 2 is the sequel to the widely acclaimed hit! The irreverent sci-fi action to the Swinging Sixties with new and improved game features, open-world gameplay and co-op multiplayer. Go back to the days of Free Love, the Cold War and other 60's era icons. Use an upgraded arsenal of weapons and enhanced mental abilities to battle a variety of enemies from secret agents and giant creatures, to Soviet Forces and alien warriors. Turn the tables on traditional sci-fi action games by playingthe Alien and taking on the most feared enemy in the galaxy -- mankind.
A textbook sequel in every sense of the word, the game is guilty of hewing closely to a previously-established formula. However, Pandemic has made great strides to polish and improve an effort that was quite enjoyable the first time around, and their work is appreciated.
Game Description: Mercenaries: Playground of Destruction is a revolutionary third person action-shooter game, set in the near future and inspired by real world events. A military leader stages a coup just as North and South Korea are preparing to unify, turning that region's political situation into violent chaos. As diplomacy fails, this new dictator threatens the world with nuclear war. The world's nations put an unprecedented $100,000,000 reward on him and his advisors. You've decided to claim that bounty.
There are few people more despicable than mercenaries. By definition, they are those who have chosen to indulge in acts of violence motivated only by personal profit. Mercenaries don't believe in anything other than getting paid, and while that attitude might be encouraged among musicians and professional athletes, when the person's primary job responsibility is murder, I can't imagine many people would defend it as a valid career choice.
I've never been one to object to violent acts in video games. Gouging out eyes with shards of glass? Acceptable pastime. Hooking lengths of chain to people's limbs? No problem. Sundering three torsos with a single swipe of a battleaxe? Fun for the whole family. The only thing that's ever bothered me was the context in which these actions were placed. I can slaughter people all day long, just as long as I feel that, within the game's reality, those people deserved to die.
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