LucasArts
By Brad Gallaway on August 27, 2009 - 10:35pm.

Just completed the new Tatooine DLC for Star Wars: The Force Unleashed on Xbox 360. As my co-podcaster Tim Spaeth so eloquently put it, it's another piece of "stealth DLC" arriving with no forewarning or fanfare, much like Mass Effect's Pinnacle Station. However, unlike Pinnacle Station, this add-on is pretty sweet. Starting out, the mission assumes that the player became the Emperor's new disciple at the end of The Force Unleashed proper. (This was only one of two possible endings.) Seeing main character Starkiller as a desiccated metallic husk consumed by the dark side was a bit of a shock, but still pretty cool, regardless.
By Brad Gallaway on January 30, 2009 - 11:23pm.
Polished off Star Wars: The Force Unleashed this afternoon, and it was a pretty fun thrill ride from start to finish. I have to admit that I had heard the gameplay had some problems before I started it, so I set the thing to Easy and I'm glad I did. The developers have a real over-reliance on snipers and people firing from a distance which wouldn't be so bad except that it's far too easy to get knocked down and fall into a gang rape as you bounce back and forth between enemies. There's nothing more frustrating than getting ping-ponged without the chance to really do anything, and even on Easy it happened to me more than I like. 
By Richard Naik on December 19, 2008 - 6:37pm.
Lightsabers can cut through 20cm thick metal, but a stick? That's too much.
HIGH Force-throwing and crushing things is a blast.
LOW Camera severely hampers you in several areas, especially in small spaces.
WTF How does a stormtrooper with a stick block a lightsaber?
By Brad Gallaway on February 25, 2004 - 12:00am.
Mike did his usual great job covering the nuts and bolts of Gladius, and I agree with most of his observations. However, there was one line of his that caught my attention: "While Gladius doesn't do anything to redefine the strategy RPG subgenre, it does do just enough things well to keep players interested for the duration."
By Mike Bracken on November 19, 2003 - 12:00am.
Gladius is an ambitious title that attempts to take the arena-inspired games beyond hack-and-slash or chariot racing—by crafting a title that's a strategy role-playing game (RPG). Interestingly enough, for the most part the approach works. While Gladius doesn't do anything to redefine the strategy RPG subgenre, it does do just enough things well to keep players interested for the duration.
By Mike Bracken on November 19, 2003 - 12:00am.
According to ESRB, this game contains: Blood and Gore, Comic Mischief, Violence
 Game Description: In the fantasy world of the game, the darkness of the Great War has passed and the lands of Gladius are peaceful once more. Now combat takes place only in the gladiator arenas, where schools from around the world compete for the title of Imperial Champions. You will follow the grand saga of two young heroes, Ursula and Valens, as they recruit and train a team of warriors and compete in the gladiator games. Battle with deadly weapons and powerful magic as you learn vital combat tactics while you enhance and customize your own characters. Strategic possibilities are nearly endless, with 16 character classes and over 100 unique character types from which to choose.
By Guest Critic on January 22, 2003 - 12:00am.
According to ESRB, this game contains: Violence
By Guest Critic on January 22, 2003 - 12:00am.
As I watch my regular dose of television, I get bombarded with commercial after commercial. Of these, the most annoying are infomercials. They claim to do this or that in hopes to snare the watcher into running out to the local retail store or picking up the phone and dialing their 800 number.
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