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Firaxis

Sid Meier's Civilization: Beyond Earth Review

Not Enough Beyond

Sid Meier's Civilization: Beyond Earth Review Screenshot

HIGH Squeezing out a transcendence victory just as my main competitor starting shoveling units into the Emancipation Gate.

LOW Finishing the Exodus Gate on a map that had far too little free space to actually achieve the victory.

WTF Getting condemned as a warmonger because none of my enemies would negotiate for peace.

Xcom: Enemy Within Review

Mechs come

XCOM Enemy Within Review Screenshot

HIGH My Mec unit punching an Exalt scumbag through a wall and halfway down the street.

LOW It all feels a little too familiar despite the changes.

WTF Those engineering lads at Xcom suggested cutting our agents apart just a little bit too quickly for comfort.

Extra Credits: Funding XCOM, Part 1 and 2

Why have we become to concerned with a zombie apocalypse? What about the much more likely—or at least more interesting—prospect of an alien invasion? But before we even talk about a defense system to fight back that alien attack, Extra Credits asks if there are even any aliens to worry about.

XCOM: Enemy Unknown Review

Long Absent, a Little Different, but not Unknown

XCOM: Enemy Unknown Screenshot

HIGH The resurrection of a long-absent, fan favorite franchise.

LOW Restarting after ten hours due to crushing poverty.

WTF Walls don't function properly in this universe.

Observations from PAX East 2012: What's old is new again

XCOM: Enemy Unknown Screenshot

Amidst the sea of near indistinguishable first- and third-person shooters, MMOs and MMO shooters at PAX East, I found it somewhat ironic that two particular titles that stood out to me where both remakes of classic games: XCOM: Enemy Unknown and Double Dragon Neon.

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