In general, I'm not a big fan of video game novelizations. Most titles I play through satisfy my curiosity about their stories and characters via the normal cut-scenes and dialogue, but once in a while I want to know more. With its unorthodox mixture of high-tech, magic, and a fetish for impossible armor, the Infinity Blade series produced by Epic Games and ChAIR is one such property.
Happy New Year! We reveal the success rate of our 2011 gaming resolutions, and set some new ones for 2012. Plus, Fallout (the first one!), Infinity Blade II, Sequence, Darksiders, and The Legend of Zelda: Skyward BORED—am I right, people? With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim "My Wife Really Did Say That" Spaeth. Oh, and I almost forgot! This is the show that changes everything.
While it's hardly high art, Gears 3 generally manages to craft a satisfying enough experience—except in one regard. For some odd reason Epic Games made the strange decision to saddle Marcus not just with his usual team of cohorts (Dom, Baird, and The Cole Train), but to also add in some new characters as well. The additions of female characters Anya and Sam to the mix works out well enough, but the decision to add Jace Stratton to the team is a disaster.
This week: The moderate highs and not-so-moderate lows of Deus Ex: Human Revolution, plus we remember what made the original so special. Also: Gears of War 3, Tim takes five minutes off, and we share our picks for dream HD remakes. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard "The Logician" Naik, and Tim Spaeth. Special thanks to RandomRob for composing this week's break music!
I finished the main campaign in Gears of War 2 last night after chainsawing my way through hundreds of locusts and being sprayed by about a thousand gallons of blood. It was a pretty kick-ass experience on the whole, filled with over the top set pieces and so-bad-its-good dialogue. Given the extreme Gears of War-ishness of it all, however, I was taken aback by two surprisingly dark turns in the story, including one moment that nearly brought tears to my eyes. How could this be possible? Let me explain.
My good buddy Chad Dukes (who co-hosts the Big O & Dukes show at WJFK FM-where you can hear my movie review segment every Friday afternoon) landed an exclusive interview with John Dimaggio that's up over at his site TheFukerton.com.
Who's John Dimaggio? Only the guy with one of the coolest gigs in the world. Not only is he the voice of Futurama's wisecracking robot Bender, but he's also the voice actor responsible for Gears of War's Marcus Fenix. Check out the two part interview here.
If Gears of War is anything at all, it is compelling evidence that videogames can be enjoyed purely as a visual and aural experience. Don’t get me wrong, it’s also a fun, frenzied shooter. But the one thing that sticks out in most people’s minds about this game is the presentation, and that’s precisely where its triumphs lie.
Receiving huge hype and easily ranked as one of the highest-profile titles of 2006, the Gears of War assault machine was successful in generating buzz, selling millions of copies and taking the lead in Microsoft's holiday charge. It certainly became the new reason to own a 360 according to most sources, but was it all that it could have been? I think it depends on perspective.
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