Electronic Arts

The Horror Geek presents: New Dead Space: Extraction clip

I'm not ready to eat crow about Dead Space: Extraction yet (I was pretty hard on it for being an on-rails shooter—making me think it was basically another dumbed down version of a popular franchise for the Nintendo Wii), but I will say that with each new clip and trailer I see, my opinion of the game seems to improve. That may not mean a thing in the long run (because we've all seen great clips and trailers and then played a retail version of the same game only to find out it sucks…), but I like to be honest—and right now I'm getting a positive vibe from the game.

This new clip (running just over four minutes) talks about the characters in the game and shows off some more gameplay. Interestingly enough, the characters on display in the clip look identitical to their voice actors. I don't know that I can recall another game where that's ever happened.

Dead Space: Extraction is set to invade stores on September 29th.

The Godfather II Review

Playing the wrong half of the story

The Godfather 2 Screenshot

HIGH I got to shoot Castro. That's interesting, at least.

LOW The part where the game tries to explain that killing a drug-addicted prostitute is basically a public service.

WTF So Robert Duvall was too good to be in Godfather III, but he'll be in the mediocre Godfather video games? How bad was that movie?

The Horror Geek presents E3 2009: Dante's Inferno trailer

E3 2009 madness continues, now with a new look at Electronic Arts' highly anticipated horror game, Dante’s Inferno.

The new trailer for the game (which is being developed by EA's Visceral Studios—which is the new name for EA's Redwood Shores Studios) will do little to dispel the whole "God of War in Hell" vibe that's come to surround the title, but gamers who feel that imitation is the sincerest form of flattery should still find much to like in this roughly two-and-a-half minute preview.

The Horror Geek presents E3 2009: Dead Space Extraction Trailer

I'm incredibly bummed that I'm not going to E3 this year. I've gone numerous times in the past and I highly recommend that anyone who really loves games go at least once—even in it's newer, more streamlined, form, it's still a spectacle unlike anything else. I could have gone this year, but I don't have the money to get to LA, so I'll be watching from home like the majority of my fellow gamers. I'm not happy about this.

The show hasn't started yet, but we're already seeing little bits and pieces of things that will be at the show. Take, for instance, this trailer for Dead Space: Extraction. Extraction is the Wii-only on-rails shooter prequel to Electronic Arts' big hit of last year. I'm still not sold on the whole on-rails shooter thing, but the graphics in the trailer aren't bad and the game's universe is interesting enough that I'd make a return trip to it even if the visit was a guided one with little room for exploration.

Dead Space: Extraction hits retailers on September 29th.

The Horror Geek presents: More proof that Dead Space 2 is in development

dead-space-1

It's not really all that shocking to learn that things seem to be moving along on the as yet still unannounced sequel to Electronic Arts' survival-horror-in-outer-space game Dead Space, because EA hasn't exactly been all cloak and dagger about the title's existence. Producers hinted at it right after the first game debuted, and now we have yet another piece of confirmation—a listing on a LinkedIn profile (I love game reporting…where huge news scoops come from reading people's social networking mumbo jumbo…)

The page in question belongs to Pratik Patel (and it's now gone—but this is the internet, where nothing is truly gone for forever…) an EA engineer. Essentially, he updated his profile information to include the fact that he's now a Technical/Development director on Dead Space 2. This pretty much confirms what we all already knew—that Dead Space 2 will happen at some point in the not too distant future (I'm guessing E3 sees the official announcement). Big shocker—EA making a sequel? Who'd have guessed.

No details on the game at this point, but here's to hoping it's not a Wii-esque on-rails shooter.

The Horror Geek presents: Dante's Inferno PSP bound

Dante's Inferno Screenshot

Kotaku is reporting that Electronic Arts' anticipated horror-themed God of War-clone Dante's Inferno is now headed to the PlayStation Portable as well as the PlayStation 3, Xbox 360, and PC.

The title, which finds players guiding their character through a videogame version of the nine circles of Hell, sparked an intense Hollywood bidding war for the film rights before it was even officially announced. Early buzz for the actual game has been largely positive and it's one of numerous titles I'm actually looking forward to trying out in 2010.

So far, there are no details about how the portable version might differ from its bigger brothers, but EA is saying that it will release on the same day as the console titles. Cool news for those who don't have a PS3/Xbox 360/Gaming PC, but I'd have to wonder who would actually want to play it on the PSP if they had the option to play it on a television screen or PC monitor. I guess maybe people who have lives and occasionally leave their house, which disqualifies me completely.

The Horror Geek presents: Dante's Inferno set to get animated

Dante's Inferno Screenshot

Electronic Arts' Dante's Inferno started a Hollywood bidding war before it was even announced. Now, it's not only being adapted as a live-action film for the big screen, it's getting an animated feature as well. That's pretty impressive for a brand new IP…

Variety is reporting that EA will once again team up with Starz Entertainment (the tandem was responsible for the animated Dead Space spinoff Dead Space: Downfall).

According to the article:

Dante's Inferno will mirror the game's plot and follow Dante's journey through the nine circles of Hell—limbo, lust, gluttony, greed, anger, heresy, violence, fraud and treachery—in search of his true love, Beatrice.

"The animated feature will be a great companion piece to the game," said Jonathan Knight, executive producer and creative director for Dante's Inferno. "The feature will explore aspects of the poem that the game does not, and will provide more insight into the characters and the unique story adaptation that the game has established."

No word on a release date, but the game isn't expected until next year. When it does hit retailers, it will be distributed through Starz's Anchor Bay imprint.

The Horror Geek presents: Dante's Inferno lands a writer

News of Electronic Arts' God of War-esque Dante’s Inferno first broke last year because a bidding war for the film rights to the unannounced game broke out before the title had even been officially unveiled. Film companies were so excited about the IP that they fought for the right to spend money developing it. Universal eventually emerged victorious and now they’ve hired a scribe to pen the cinematic adaptation of the forthcoming game.

Variety reported on Tuesday that Dan Harris will be handling the writing duties on the project, which finds a character fighting his way through the depths of Hell. A quick trip over to IMDB will show you that Harris wrote X2 and Superman Returns and that he's directing I, Lucifer. Whether or not that bodes well for Dante's Inferno is a matter of personal opinion…

Medal of Honor: Vanguard – Review

Read review of Medal of Honor: Vanguard I wonder how different this review would have been if I had played Medal of Honor: Vanguard before trying the demo for Medal of Honor: Airborne. While it's true that almost no game looks good when placed next to its immediate successor, I feel that the things that Vanguard gets wrong are so clearly and fundamentally awful that even if I hadn't played the wonderful Airborne demo I'd still have realized just what an atrocious waste of time Vanguard was.

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